Arnulf,Jun 11 2005, 07:44 PM Wrote:There are certainly ways to come around this. Cancel all wand activity while casting/channeling a spell. Resume the wand shooting after global spell cool down. Could be a possibility. Probably there are better ways that I can't think of right now. The thing as it is now is counter-intuitive.
To make myself clear, auto-shooting of wands is certainly a nice feature. But the execution, and especially the user interface part of it is botched in my opinion. Well, it is a minor thing, and overall it does not detract from the great game that WoW is. What confuses me is, that Blizzard, the company that prides itself in devising games with an easy to pick up user interface, did this instead.
-Arnulf
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Yep.
What confuses me is all they need to do is just have casting a spell shut the wand off and leave it off. The first shot still has the warm up time so you aren't going to be able to get any extra shots in like that. It doesn't need to keep autoshooting at all. You cast, it shuts the wand off immediately and you have to turn it back on later if you want to. That is what the issue most people have with it is.
So you start your wand auto-shoot, 3 shots go off. You hit flash heal, autoshoot shuts off, the cooldown on the spell runs out and the heal casts. Maybe the heal doesn't cast right away, but at least the auto-shoot should shut off and you just just get the "can't do that right now" message. If you want to turn the wand back on you hit the wand key again.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.