5-Man instances for the Time-Challenged (spoilers)
#12
Treesh,Jun 7 2005, 09:57 AM Wrote:But some of us don't like to skip mobs and leave them there, even if it isn't exploitive, simply because we've had issues with those skipped junk mobs/skippable mobs causing some problems if we wipe or have to fall back a bit or if just one person has to make a corpse run.[right][snapback]79949[/snapback][/right]

I think you might be misunderstanding what I mean by "skipping content" here. For the record, any place in the breakdowns where I'm saying "skip these mobs," it's completely safe to skip, and arguably it's part of the actual design. For instance, if you're doing LBRS and you have no reason to go kill Omokk, then there's absolutely nothing anyone in your party can do outside of gross stupidity which will ever cause Omokk and the other mobs in his wing to aggro you. If you go into BRD and use the Shadowforge Key to make a Bar run, there's no way the mobs in the prison are any risk to you. There's no chance the mobs over by the relic coffers are going to come eat you.

The best early-instance analogies I can come up with off the top of my head are Ironaya in Uldaman, or just doing the upstairs (or downstairs) in Sunken Temple, or doing Zul'Farrak and opting to skip the prisoner escape event or the main boss or the path through the scarabs and the lootable graves. You're not leaving mobs laying around that are a risk to you; you're just not doing that part of the instance on that run.

(And I'll point out that I have not suggested things like jumping off the bridge in Scholomance and bypassing the mobs in the first three rooms; although that is "doable," it doesn't fit in with the design of the instance. No matter what, when you do Scholo, you're expected to clear those rooms to get to the path you intend to take in the end.)

Now, if your vision of "doing an instance" is to do the whole thing no matter what (which IS a perfectly valid vision, so I'd certainly never criticize it), then this is no good to you at all, as it totally defeats what makes doing an instance fun for you. But if it's merely a matter of wanting to experience everything and not having enough time to bite off these big chunks, then it's helpful. And... it may be goofy, but I posted these breakdowns because every time I see one of you post that you're leaving the game or getting discouraged because the end-game is too time-consuming or frustrating, my heart breaks a little bit, even if I don't normally play with you.

Quote:Thanks for the walkthroughs anyway Darian. :)

You're welcome. :D

EDIT: fixed stupid coding error :whistling:
Darian Redwin - just some dude now
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5-Man instances for the Time-Challenged (spoilers) - by Darian - 06-07-2005, 02:59 PM

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