Alliance Scholomance for the time-challenged:
I'm going to lay this out frankly: Scholomance in 5-man is not the horror story you've been led to believe it is. It's mostly a matter of (legally) skipping content. For instance, there's no reason at all to go after Jandice or Kirtonos in a five-man run until you're doing their quests; save that for a raid. Likewise, you don't have to concern yourself with Rattlegore and the later part of the dungeon when you're doing Jandice and Kirtonos. You shouldn't ever even worry about doing Gandling in a five-man unless you just want the challenge. So on, so forth. Besides, there are reasons to do this in multiple runs; you have to leave the instance to continue quest lines.
The following quest begins IN Scholomance as a result of a drop off plagued hatchlings. I'm not sure if this drops in raid or not. The only reward is a slight increase in Argent Dawn faction, and as such is probably not worth worrying about, but I list it for completeness' sake.
Healthy Dragon Scale (repeatable)
Another big problem with 5-manning Scholo is people who think they need to do all four deeds at once -- or don't realize that it's perfectly okay to do them out of "order." Your first 5-man run to Scholo is very much like your third, and can be done in a couple of hours easily. You bypass Kirtonos, Jandice, Vectus, Ras, all but one of the Six Rooms before Gandling, and Gandling. Basically, you clear to Rattlegore (picking up the Deed to Tarren Mill from the table just before the Ossuary), then immediately head to the Butcher's room, kill him, burn the Sarkhoff's remains, and get out. Assuming you don't screw something up, Plagued Hatchlings should be completed here (allowing you to pick up a five-man quest in Stratholme), as there happen to be 20 hatchlings in the Ossuary, and you need to kill 20 of them.
Barov Family Fortune (Deed to Tarren Mill)
Plagued Hatchlings
Doctor Theolen Krastinov, the Butcher
Having gotten the Butcher out of the way, you're able to pick up Krastinov's Bag of Horrors from the Sarkhoffs, meaning it's time to go back in again. Getting the Deed to Southshore is a minor pain, but it's the only time you'll have to go through the time-consuming and deadly effort of clearing most of the Reliquary. Since the other two items on the agenda for this run are fairly quick, this is the perfect time to do it. After doing it, head for Jandice, kill her, and then head back outside the instance to speak to the Sarkhoffs again; they'll give you the Blood of Innocents with which to summon Kirtonos. Finish him off, and leave the instance again. Done properly and with minimal death, you should complete this in well under two hours -- more than enough time to avoid respawn on the way out of the instance. After this, you may as well take a break rather than heading right back in; although you may be able to beat respawn and get back to the Ossuary to continue further, if you wipe afterward you will NOT beat respawn. Part of the benefit of splitting things like this is that on the next stage, if you wipe, you WILL beat respawn coming back in.
Barov Family Fortune (deed to Southshore)
Krastinov's Bag of Horrors (Jandice)
Kirtonos the Herald
Having completed Kirtonos the Herald, you can now interact with all the dead people outside the instance in Caer Darrow. This opens up the The Lich, Ras Frostwhisper series. Before continuing, you should run that chain, including completing Menethil's Gift in Stratholme. Easy enough to do in a Baron run, and it's raidable, so no issues there.
Special aside: The Paladin epic mount quest concludes in Rattlegore's room. I'm not including it in the normal chain here, because the best party makeup for that specific quest actually involves having four paladins in the group, which makes it sort of unfeasible for normal group composition. Still...
Judgement and Redemption (Paladin only)
This is the most hazardous stage, but by having gotten rid of most of the other stuff, you can probably get at least two tries at Alexei by beating respawn. This is another two-hour run if all goes well, but a competent group shouldn't even come close to a wipe at any point other than the fight with Alexei. The encounter with Vectus is pathetically simple, especially with a mage in the party. Ras is another matter, as turning him into a human can be tricky. You'll find the Deed to Brill in Ras's room, and the Deed to Caer Darrow next to Alexei.
Dawn's Gambit (Vectus)
The Lich, Ras Frostwhisper
Barov Family Fortune (Deed to Southshore)
Barov Family Fortune (Deed to Caer Darrow)
Boom. You're done 5-manning Scholomance.
(Special thanks and credit to MongoJerry, without whose Schooling Scholomance series I never would have remembered which deed was which... :o )
I'm going to lay this out frankly: Scholomance in 5-man is not the horror story you've been led to believe it is. It's mostly a matter of (legally) skipping content. For instance, there's no reason at all to go after Jandice or Kirtonos in a five-man run until you're doing their quests; save that for a raid. Likewise, you don't have to concern yourself with Rattlegore and the later part of the dungeon when you're doing Jandice and Kirtonos. You shouldn't ever even worry about doing Gandling in a five-man unless you just want the challenge. So on, so forth. Besides, there are reasons to do this in multiple runs; you have to leave the instance to continue quest lines.
The following quest begins IN Scholomance as a result of a drop off plagued hatchlings. I'm not sure if this drops in raid or not. The only reward is a slight increase in Argent Dawn faction, and as such is probably not worth worrying about, but I list it for completeness' sake.
Healthy Dragon Scale (repeatable)
Another big problem with 5-manning Scholo is people who think they need to do all four deeds at once -- or don't realize that it's perfectly okay to do them out of "order." Your first 5-man run to Scholo is very much like your third, and can be done in a couple of hours easily. You bypass Kirtonos, Jandice, Vectus, Ras, all but one of the Six Rooms before Gandling, and Gandling. Basically, you clear to Rattlegore (picking up the Deed to Tarren Mill from the table just before the Ossuary), then immediately head to the Butcher's room, kill him, burn the Sarkhoff's remains, and get out. Assuming you don't screw something up, Plagued Hatchlings should be completed here (allowing you to pick up a five-man quest in Stratholme), as there happen to be 20 hatchlings in the Ossuary, and you need to kill 20 of them.
Barov Family Fortune (Deed to Tarren Mill)
Plagued Hatchlings
Doctor Theolen Krastinov, the Butcher
Having gotten the Butcher out of the way, you're able to pick up Krastinov's Bag of Horrors from the Sarkhoffs, meaning it's time to go back in again. Getting the Deed to Southshore is a minor pain, but it's the only time you'll have to go through the time-consuming and deadly effort of clearing most of the Reliquary. Since the other two items on the agenda for this run are fairly quick, this is the perfect time to do it. After doing it, head for Jandice, kill her, and then head back outside the instance to speak to the Sarkhoffs again; they'll give you the Blood of Innocents with which to summon Kirtonos. Finish him off, and leave the instance again. Done properly and with minimal death, you should complete this in well under two hours -- more than enough time to avoid respawn on the way out of the instance. After this, you may as well take a break rather than heading right back in; although you may be able to beat respawn and get back to the Ossuary to continue further, if you wipe afterward you will NOT beat respawn. Part of the benefit of splitting things like this is that on the next stage, if you wipe, you WILL beat respawn coming back in.
Barov Family Fortune (deed to Southshore)
Krastinov's Bag of Horrors (Jandice)
Kirtonos the Herald
Having completed Kirtonos the Herald, you can now interact with all the dead people outside the instance in Caer Darrow. This opens up the The Lich, Ras Frostwhisper series. Before continuing, you should run that chain, including completing Menethil's Gift in Stratholme. Easy enough to do in a Baron run, and it's raidable, so no issues there.
Special aside: The Paladin epic mount quest concludes in Rattlegore's room. I'm not including it in the normal chain here, because the best party makeup for that specific quest actually involves having four paladins in the group, which makes it sort of unfeasible for normal group composition. Still...
Judgement and Redemption (Paladin only)
This is the most hazardous stage, but by having gotten rid of most of the other stuff, you can probably get at least two tries at Alexei by beating respawn. This is another two-hour run if all goes well, but a competent group shouldn't even come close to a wipe at any point other than the fight with Alexei. The encounter with Vectus is pathetically simple, especially with a mage in the party. Ras is another matter, as turning him into a human can be tricky. You'll find the Deed to Brill in Ras's room, and the Deed to Caer Darrow next to Alexei.
Dawn's Gambit (Vectus)
The Lich, Ras Frostwhisper
Barov Family Fortune (Deed to Southshore)
Barov Family Fortune (Deed to Caer Darrow)
Boom. You're done 5-manning Scholomance.
(Special thanks and credit to MongoJerry, without whose Schooling Scholomance series I never would have remembered which deed was which... :o )
Darian Redwin - just some dude now