05-25-2005, 02:34 PM
Raelynn,May 24 2005, 10:10 PM Wrote:It's been stated in the test realm forums I believe that they are working on implementing a way to at the very least join the instances in groups, and possibly moreso to create an entire instance for a guild. It'll start being more common at that point. At the very least, guilds will have strong 5-man groups always together.
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Yes, there's a line about it in the new Test patch notes:
http://www.lurkerlounge.com/forums/index...topic=6003
Quote:When entering a battleground queue, the leader of a group may now use the "Join as Group" option (next to the "Join Battle" option). Joining as a Group causes all members of the group (up to the maximum number for that battleground) to be added to the queue simultaneously, and ensures that all members of the group will be added to the battle together.
There's a MMORTS called Shattered Galaxy which I play from time to time. In that game most battles are random collections of unccordinated players but sometimes a guild takes the field with an organised team of maxxed units. They go through the others like a hot knife through butter. As one of the uncoordinated individualists this doesn't actually affect my gameplay adversely. Most times I'm in an uncoordinated bunch against another uncoordinated bunch, sometimes I'm on the receiving end of a slick war machine and sometimes I'll happen to amble in to a slick war machine of our own that failed to exclude me in time. This adds diversity and makes the gameplay more interesting than if it were always random bunch of people vs random bunch of people
Unlike Shattered Galaxy, it won't be possible for a guild to create guild-only battlegrounds. Or at least not so effectively. OK, one could create a 40 person raid and then if no one was ld when you reached the front of the queue, get all 40 of your guildies into a battle but sooner or later one of the 40 is going to go afk and, as of today's patch afkers get booted freeing up a place for someone else. You can't bar people from entry other than by filling it with your own people and it's not realistic to expect to keep a 40 man raid going with no afks. So I think in practice we will fight as sometimes as an uncoordinated mob but often with a core of guild/friends groups who will elevate the play
Or to put it very simply you can play with your mates if you like, but you won't be excluded from ever playing with the pros. It's shaping up into a nice system