05-24-2005, 03:43 PM
Mavfin,May 24 2005, 09:17 AM Wrote:I doubt that Treesh, for instance, will run off very soon, as she probably has bunches of char builds/ideas that she hasn't even tried yet.Well, right now I'm trying to keep it under 20 characters. There just isn't enough time to play all of them as much as I'd like. I do want to chime in though and say that it is just amazing how even just different talent point placement can make things play a lot differently for a lot of the classes. Sometimes it all comes down to luck and what items drop when for how a character plays. I've rebuilt Kinmi (gnome warlock) because after some good luck early on, she got shafted and just wasn't nearly as much fun to play as my undead warlock. So she was rebuilt. The first Kinmi was able to kill all three monkeys in the house (for her voidwalker quest) solo, without either the imp dying or herself dying, at level 10. I was just flat out amazed and quite proud of myself. The second Kinmi (with slightly worse robe) died three times that I can remember trying to do that quest. However, Kinmi II doesn't get constantly swarmed by packs of roving spiders in Loch Modan so she isn't as frustrating to play. It was so annoying to never be able to eat and drink and not have drain life yet so I could health funnel the voidwalker only sometimes or else just bandage myself a lot. You can play a warlock with no down time, but sometimes I would just like to breathe! *grumbles* Much hate to the Loch Modan spiders.
[right][snapback]78427[/snapback][/right]
Anyway, my three shaman (one restoration, one elemental, one enhancement (when she gets old enough for talent points ;) )) all play exceptionally differently despite all being tauren and all running through the same quests. And no, the fire totem quest doesn't really get any better the more times you do it. ;) Some of the differences come from being part of a duo with a different partner (one goes with a hunter, one goes with a druid, one plays solo half the time and duos with a warrior the other half of the time), but it's also the specs. My restoration shaman is just a pita unless I really keep her equipment up to date. The elemental one is extremely fun to play because she's not as dependent on equipment as the restoration shaman is since meleeing is kind of her secondary damage. The enhancement shaman is too young to really see how truly different she will become.
The differences between the rogue quests on Alliance and the rogue quests on Horde are just astounding. The different starting areas really show a difference for rogues as well (except for the races that share starting areas of course), although I don't have an undead rogue and my human rogue was an open beta creation. I'll have to make those sometime in release. Human rogues will generally have the most health pots and money early on simply because of pickpocketing all those stinking kobolds that are everywhere, if they want to get pots and money. Gnome and dwarf rogues have the simplest level 10 quest (with the possible exception of the undead since I don't know what their level 10 quest is), trolls and orcs have the most difficult level 10 quest unless you get lucky and have some good daggers on hand. Horde has the better lockpicking quest (how can you not enjoy giving a skull conned parrot an "Enormous Chemically Altered Cracker"?) than Alliance does, but the poisons quest is much more difficult for horde than it is for alliance. Alliance rogues can solo it at 20-21, but horde rogues can't even think about soloing it until level 25 at the earliest and you better have good gear.
Well, now that I've gotten that at least partially out of my system, I just want to state that while I am a freak when it comes to making and playing different characters, I can also completely understand those who hate having multiple characters and rather dislike how the end-game is set up. Aleri is starting to get to the point where almost all of her quests are in the end game instances and I just don't want to play her a lot of the time because I don't want to be in dungeons all the time. However, since I still haven't seen as much of the world as I'd like, I take her out exploring and just sight seeing. If I complete a couple of green world quests while sight seeing, fine. That's icing on the cake, but it's nice to just go off and look at things and not worry about if I take too many steps into this interesting ruin, will I get my head handed to me on a platter? Little sessions like that rejuvenate Aleri for me and then I can play her again in instances or whatever. Getting her better gear also helps to make her feel less stagnant, but I'm not really concentrating on that with her. I just pop by the AH every now and then to see what I can pick up. And, of course, getting donations from some kind people. :) I did manage to pick up one new item in BRD, but before that, the last dungeon drop that actually was an upgrade for her was Scarlet Monastery, iirc. So I'm dreading level 60 when all I can do to progress her more is dungeon crawling. I get better world drops than I do dungeon drops. Why would I want to spend hours and hours and hours to try to find an item or two that probably won't drop anyway and if I'm in a raid, the other priests will just outroll me for whatever might happen to drop? So I am also dreading level 60 and have been able to put it off for a long time now, but she's creeping ever closer and I can't hold off the cap forever. At least I can enjoy my other characters though.
Intolerant monkey.