05-22-2005, 01:23 AM
I understand your viewpoint perfectly. It would be nice to see less heavy end-game stuff. They say the next instance after Blackwing's Lair will be a 15-20 group area, but who knows what the time commitment to it will be?
This is something I contend, though. How many hours did you have /played before you reached 60? I know I had a good amount of days total. A casual gamer doesn't play a game to the end, then keep going to kill the same boss over and over again. Once they've seen it, they move on. Time for a new game. And it's impossible for Blizzard to keep enough content flowing so that they stay ahead of players. It simply won't happen unless that person's almost never on.
I say people who come in, expect a few months of play time, get to 60, then leave are getting exactly what they want. Blizzard is targetting casual gamers to play the game, but they won't keep footing the bill month after month. So get the casual players, let them have their fun to 60, then craft 60 around the hard core gamers who will keep playing. If you have the casual gameplay at 60 as rewarding as the hardcore gaming, you make the hardcore side useless. Blizzard can never make both sides happy at 60, so it makes business sense to make the side that's more likely to stay happy.
Alarick,May 21 2005, 02:51 PM Wrote:In my eyes, Blizzard needs to either stop marketing the game as casual friendly, or add a large amount of casual content into the end game.
This is something I contend, though. How many hours did you have /played before you reached 60? I know I had a good amount of days total. A casual gamer doesn't play a game to the end, then keep going to kill the same boss over and over again. Once they've seen it, they move on. Time for a new game. And it's impossible for Blizzard to keep enough content flowing so that they stay ahead of players. It simply won't happen unless that person's almost never on.
I say people who come in, expect a few months of play time, get to 60, then leave are getting exactly what they want. Blizzard is targetting casual gamers to play the game, but they won't keep footing the bill month after month. So get the casual players, let them have their fun to 60, then craft 60 around the hard core gamers who will keep playing. If you have the casual gameplay at 60 as rewarding as the hardcore gaming, you make the hardcore side useless. Blizzard can never make both sides happy at 60, so it makes business sense to make the side that's more likely to stay happy.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!