05-17-2005, 02:41 PM
Having finished pushing a couple of my alts through to their mounts recently I went back and picked up my mage again and decided to switch over from ice armor to mage armor and see what it did to my downtime. Crisp is a fire mage (obviously) and I've gotten pretty used to blowing through two or three mobs fairly trivially and then sitting down for a drink.
Mage armor surprised me.
All of a sudden I was working through 8 guys (at around the same pace) before I needed to drink. I have no clue why I'd waited so long to switch. This is brilliant! At this point, my mana pool is lasting as long as my priest's! And I can still rachet up the burst damage for those really nasty surprises. Happy about this, all is good.
Now I start wondering... Mage Armor + Arcane Meditation + Evocation + Wand Specialization (with the new autoshoot) ... is there a downtime free mage build waiting out here? Now, obviously with instants you can still drop your mana to nothing, but drifting into theorycraft let's say we have 8K mana with 360 spirit at end game. That would get you 13.4 Arcane Missiles lasting just over a minute. Over that time, this is going to get you another 1600 mana (basically another 3 AM's) without ever stopping casting.
I'm sure someone's looked at this in detail already, is there a gap in the concept that I'm missing? Skand, what's your take on this?
Mage armor surprised me.
All of a sudden I was working through 8 guys (at around the same pace) before I needed to drink. I have no clue why I'd waited so long to switch. This is brilliant! At this point, my mana pool is lasting as long as my priest's! And I can still rachet up the burst damage for those really nasty surprises. Happy about this, all is good.
Now I start wondering... Mage Armor + Arcane Meditation + Evocation + Wand Specialization (with the new autoshoot) ... is there a downtime free mage build waiting out here? Now, obviously with instants you can still drop your mana to nothing, but drifting into theorycraft let's say we have 8K mana with 360 spirit at end game. That would get you 13.4 Arcane Missiles lasting just over a minute. Over that time, this is going to get you another 1600 mana (basically another 3 AM's) without ever stopping casting.
I'm sure someone's looked at this in detail already, is there a gap in the concept that I'm missing? Skand, what's your take on this?