05-15-2005, 01:27 PM
Rinnhart,May 15 2005, 06:24 AM Wrote:I want wands balanced so I don't die to a priest that chain heals himself and wands for damage.
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OK, wanding, self-healing priest: terrible damage, high survivability, terrible manoeuvrability
How can you possibly die? It's hard to get kills in pvp sometimes even with high damage, high manoeuvrability characters against intelligent players trying to escape
Someone doing at best 71 * 1.25 dps with the end-game purple wand and Wand Mastery is no threat to anyone who simply moves away. Even if they chase you they can't shoot on the run.
I think it's more likely to be a desperate move in pvp, when a priest might have just enough for a last heal or two and is trying to manipulate the 5 second rule while still maintaining damage output. Even then it only works against someone who thinks they can win because you can't chase someone and wand them
It is possible that against another terrible damage opponent a priest may be effectively indestructible with good use of the 5 second rule and heals but the changes to wand mastery don't effect this. If they can stand there and laugh at you while they heal now they can still do it once this goes live. I doubt that priests are this strong against any even-levelled oppponents but if they are then all this change might mean is you no longer should stand there being shot if the fight is unwinnable but surely you weren't doing that anyway :)