05-05-2005, 11:59 PM
Alarick,May 5 2005, 10:13 AM Wrote:What I'm curious about is, if a ungrouped mage or two kept a person polyed for the duration of the buff, but one of the mages did nothing for the last 5 seconds and left combat with the locked player, could he then kill the person for honor?
My guess (and this is mostly a guess) is that the *target* is the one who would have to leave combat, not the attackers. So, the attackers would have to leave the person alone long enough to stop being in combat for it to work -- and of course, if the person fights back, that'll be a little difficult to achieve. Not impossible, but perhaps not very practical. The best idea I could come up with would be a series of saps where the rogues stay stealthed (or Vanish if they miss or don't have improved sap). I think the person would be out of combat when they came out of sap.
Then again, it could be more complicated than this. There was a mention by the developers on the forums as far as how contribution points are distributed among unpartied players doing damage on a person. There was something about the fact that once a person is not damaged for one minute, then the contribution shares (or whatever you call them) reset. That is, if you did damage to that person, but the person managed to get away and not get damaged for a minute, then you don't get a share of contribution points if that person is subsequently killed. It's possible that it's this mechanism that is used. That is, perhaps if the person is attacked in any way prior to the 30 second buff expiring, then the person has to be let alone for a full minute before they can be counted as an honorable kill.
Again, testing would be useful here.