Gurnsey,May 4 2005, 03:29 PM Wrote:All of this is, of course, a dream - since we don't have a way to uniquely identify targets.
Thoughts?
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Yes, a lot of things become much simpler with an ID based system. I wonder if an appeal to the devs would yield such a thing? I know internally it is object based, not sure what harm there would be in making it accessible.
edit: With respect to your breakout mod, my current AllyProtect will cover nearly everything you have there with a simple macro:
/target whoIamGuardianOf
/allyprotect
It isn't quite as slick as your idea but getting into the hidden channel stuff is messy and adds more event triggers, which add up to a frame rate decrease.