The Blizzard forums are just awful, yes. That does not mean their points are completely invalid.
Re: patching. When a server goes down within hours of being patched, something's wrong. That's happened almost every patch so far. I'm sorry, if a patch isn't ready, don't post it. Blizzard's philosophy on patches before was "let's post it when Battlegrounds is ready!" Now it's "let's just keep patching, and Battlegrounds will come when it's can". The philosophy is a good one, but actually posting a working patch is more important.
Then this patch, Blizzard said about corpses causing graphical slowdown: "we will address this before 1.4.0 goes on the live realms." Tyren yesterday said they hadn't addressed it. Would it have been so bad for Blizzard to not lie to us and simply say "we are working on it?" Big difference between those two.
Thank you, Mr. Great, for oversimplifying something to make your point. Do people gripe too much about classes? Yes, but that doesn't mean classes are perfect ... I just had a huge rant typed up here, but forget it, you've heard all those points before. How about this: how many non-healing classes have to fend for themselves inside MC because they're getting hurt and aren't worth diverting the healer's attention? MongoJerry even wrote in one report how his CTRaid setup doesn't show the Rogues because they're not worth his time and screen space. That makes us feel loved :(
Oh, that's right, but us Rogues are PvP Gods; I forgot! Sorry, but I never asked to be that way, I don't care if we are that way, and it's certainly never helped me on my PvE server. What did I get for being a PvP god last night, when PvP mattered for the first time ever? I hit Ambush against a Mage who had little life left, got told 6 seconds later that I wasn't behind my target, then watched as he "teleported" elsewhere as my computer caught up. By that point, I was at half life, because the ranged attackers and AoEers didn't need to position themselves properly in the lag. Two screen updates later I was dead. But I'm a PvP God! Thanks, but I'll gladly see that nerfed to just once see "Looking For Rogue". So that I actually get into a raid that my guildmates or the Lurkers didn't start themselves.
For what it's worth, I've seen the stunlock sequence for Rogues. I saw a common concept in those fights that should be fixed to alleviate the problem: Rogues using Blind to continue the "stunlock". Blind shouldn't work that way.
With the advent of this patch, I had three complaints that were on my "priority" list for Rogues. Vanish sucking, Raid instance roles (I want to use my Detect/Disarm trap skills!), and Blizzard simply acknowledging we exist. They've asked for our feedback, are considering the high-end content issues, and are adament that Vanish actually works. So now I'm down to one major issue: Vanish sucks and they refuse to believe it.
As for the solo-godness of Rogues, I don't see it. 1v1 they're great, and they usually have good downtime. But the good downtime relies on bandages, meaning I find myself deliberately soloing Humanoids instead of anything else. My Mage can get out of more sticky situations with adds. About any other class has an easier time taking an elite alone. Rogues are easy to play solo, but other classes are better at it when played well. So just as classes exaggerate their problems, you're exaggerating their benefits.
Oh, and one more thing: don't take the Blizzard official forums too seriously. DSF was good, but no other official forum from them has ever been worth it. If everything was as bad as people said, they wouldn't be paying.
Re: patching. When a server goes down within hours of being patched, something's wrong. That's happened almost every patch so far. I'm sorry, if a patch isn't ready, don't post it. Blizzard's philosophy on patches before was "let's post it when Battlegrounds is ready!" Now it's "let's just keep patching, and Battlegrounds will come when it's can". The philosophy is a good one, but actually posting a working patch is more important.
Then this patch, Blizzard said about corpses causing graphical slowdown: "we will address this before 1.4.0 goes on the live realms." Tyren yesterday said they hadn't addressed it. Would it have been so bad for Blizzard to not lie to us and simply say "we are working on it?" Big difference between those two.
Quote:This is something that also gets me. Every class has this running gripe session about how they're the most put upon class. Rogues and hunters are the most popular class (depending on PvP vs. PvE/RP) because they're the easiest/most effective (overall) class to play and even these classes have running gripe sessions about how terrible it is to be the most effective class only some of the time and not being as overpowering at all times. WOW this one gets on my nerves. Yes, there are some legitimate issues out there (especially for Warlocks), but we get nonstop complaints such as Rogues complaining that despite dominating PvP, soloing more effectively than any class but hunter, being required in most instances for unlocking/sapping, etc. that there is ONE INSTANCE (MC) that they have to a bit more clever to be as effective... I've lost all sympathy and it's really starting to grate.
Thank you, Mr. Great, for oversimplifying something to make your point. Do people gripe too much about classes? Yes, but that doesn't mean classes are perfect ... I just had a huge rant typed up here, but forget it, you've heard all those points before. How about this: how many non-healing classes have to fend for themselves inside MC because they're getting hurt and aren't worth diverting the healer's attention? MongoJerry even wrote in one report how his CTRaid setup doesn't show the Rogues because they're not worth his time and screen space. That makes us feel loved :(
Oh, that's right, but us Rogues are PvP Gods; I forgot! Sorry, but I never asked to be that way, I don't care if we are that way, and it's certainly never helped me on my PvE server. What did I get for being a PvP god last night, when PvP mattered for the first time ever? I hit Ambush against a Mage who had little life left, got told 6 seconds later that I wasn't behind my target, then watched as he "teleported" elsewhere as my computer caught up. By that point, I was at half life, because the ranged attackers and AoEers didn't need to position themselves properly in the lag. Two screen updates later I was dead. But I'm a PvP God! Thanks, but I'll gladly see that nerfed to just once see "Looking For Rogue". So that I actually get into a raid that my guildmates or the Lurkers didn't start themselves.
For what it's worth, I've seen the stunlock sequence for Rogues. I saw a common concept in those fights that should be fixed to alleviate the problem: Rogues using Blind to continue the "stunlock". Blind shouldn't work that way.
With the advent of this patch, I had three complaints that were on my "priority" list for Rogues. Vanish sucking, Raid instance roles (I want to use my Detect/Disarm trap skills!), and Blizzard simply acknowledging we exist. They've asked for our feedback, are considering the high-end content issues, and are adament that Vanish actually works. So now I'm down to one major issue: Vanish sucks and they refuse to believe it.
As for the solo-godness of Rogues, I don't see it. 1v1 they're great, and they usually have good downtime. But the good downtime relies on bandages, meaning I find myself deliberately soloing Humanoids instead of anything else. My Mage can get out of more sticky situations with adds. About any other class has an easier time taking an elite alone. Rogues are easy to play solo, but other classes are better at it when played well. So just as classes exaggerate their problems, you're exaggerating their benefits.
Oh, and one more thing: don't take the Blizzard official forums too seriously. DSF was good, but no other official forum from them has ever been worth it. If everything was as bad as people said, they wouldn't be paying.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!