04-20-2005, 08:57 AM
Differences between SP and MP:
- Save system. In SP you have to save manually and can't replay earlier levels without starting the whole game over. In MP, you can quit and rejoin and everything will have respawned. Much more fun IMO.
- Some shrines are missing from MP, but they're useless or stupid anyway, you won't miss them and it increases your chance of an Enchanted shrine. :)
- If you die in SP, reload the game. This sucks. In MP, dying causes you to item fountain and respawn in town, then you have to go back and retrieve your gear. The stakes are higher, and it rewards playing carefully instead of just endless save/reload [oops, killed by invisible hiddens... reload, flood room with guardians. oops, killed by mob of 20 goat archers in shrine room... reload, spam firewall through door. Zzzz]
- Missing quests. Half of the quests are missing in MP, but then again the quests that are missing merely give you a fixed item reward. Do you really need an Optic Amulet? The fun quests like The Butcher and Laz are still in.
- Monsters have double the hitpoints in MP. Means you can't one-shot everything with fireball anymore.
- NM and Hell difficulty in MP. You can 'fake it' in SP but you need a sufficiently high level MP character to do so, so just play MP instead.
- You can't buy jewelry. Makes it rare as it should be.
- General improved difficulty. Killing everything on the screen with 2 flame waves isn't fun in SP.
- You can keep leveling and improving your character in MP. In SP, playing the game a second time with the same character makes it very easy and boring. In MP, there is always a new level or difficulty that's 'hard' for your char, even if you are like level 40.
In short:
PLAY MULTIPLAYER DAMMIT!!!
- Save system. In SP you have to save manually and can't replay earlier levels without starting the whole game over. In MP, you can quit and rejoin and everything will have respawned. Much more fun IMO.
- Some shrines are missing from MP, but they're useless or stupid anyway, you won't miss them and it increases your chance of an Enchanted shrine. :)
- If you die in SP, reload the game. This sucks. In MP, dying causes you to item fountain and respawn in town, then you have to go back and retrieve your gear. The stakes are higher, and it rewards playing carefully instead of just endless save/reload [oops, killed by invisible hiddens... reload, flood room with guardians. oops, killed by mob of 20 goat archers in shrine room... reload, spam firewall through door. Zzzz]
- Missing quests. Half of the quests are missing in MP, but then again the quests that are missing merely give you a fixed item reward. Do you really need an Optic Amulet? The fun quests like The Butcher and Laz are still in.
- Monsters have double the hitpoints in MP. Means you can't one-shot everything with fireball anymore.
- NM and Hell difficulty in MP. You can 'fake it' in SP but you need a sufficiently high level MP character to do so, so just play MP instead.
- You can't buy jewelry. Makes it rare as it should be.
- General improved difficulty. Killing everything on the screen with 2 flame waves isn't fun in SP.
- You can keep leveling and improving your character in MP. In SP, playing the game a second time with the same character makes it very easy and boring. In MP, there is always a new level or difficulty that's 'hard' for your char, even if you are like level 40.
In short:
PLAY MULTIPLAYER DAMMIT!!!
Nothing is impossible if you believe in it enough.
Median 2008 mod for Diablo II
<span style="color:gray">New skills, new AIs, new items, new challenges...
06.dec.2006: Median 2008 1.44
Median 2008 mod for Diablo II
<span style="color:gray">New skills, new AIs, new items, new challenges...
06.dec.2006: Median 2008 1.44