04-15-2005, 08:55 PM
Nystul,Apr 15 2005, 02:19 AM Wrote:I would contend that D2 is not a very well balanced game in any sense of the word. I mean, I don't know if this is still the case, but when D2 first came out, it was considered standard practice to enter an 8 player game and then solo. So that suggests to me that not only was "players 8" not hard enough for a well-coordinated 8 player squad, but it was scarcely hard enough for a single player. In the meantime the 8 player squad was probably doing about 20 times as much damage per second as the single player, and each squad member obviously had much less exposure to harm. Combine that with absolutely zero friendly fire or negative effects on teammates of any sort, and it is hard for me to see how an 8 player squad (variants not included, of course) could have even a slight bit of difficulty in the areas intended for their level. Then of course, D2 had the gap between the legions of easy mobs and the one cheesy boss here and there that gives you fits.
[right][snapback]74024[/snapback][/right]
D2 had synergy in spades in the early days. The compounding effect of the abilities between Battle Cries, Auras, Static Field, Amp Damage, etc . . . really made a team effort lethal.
This allows naked teams to succeed, which is nice I think. :)
Occhi
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete