04-11-2005, 07:54 PM
(This post was last modified: 04-11-2005, 07:58 PM by Occhidiangela.)
Sirbub,Apr 11 2005, 01:22 PM Wrote:Couple things I see theat you may want to think about.
1. If you plan on doing any PvM in hell you have to be carefull of the Knights that cast Amplify Damge on you which would negate any armor what so ever.
2. One thing that Fan gives you that you may be by passing is atk rating and for PvP the more atk the better. Personally I have an 81 zealer with max fan and zeal, 2 angel rings and ammy and I only have 13000 atk atm.Â
Just my thoughts
Sirbub
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Last I checked, and as discussed at Tommi Gustafsen's page, Amp Damage multiplies damage, it does not negate DR. Cloak of Shadows, Inner Sight, and Conviction negate DR. Amp Damage does not.
Amp does significantly impact the % Damage Reduction's beneficial protective effects, but does not change base DR. When you do get hit, you get whacked for, nominally, double damage. 0% Damage Reduction hits you for 50 points, being cursed or Amped for -100% Damage Reduced yields 100 points. If you had 50% Damage Reduced un Amped, you'd only take 25 points. If you had 50% Damage Reduced and got hit with amp, you'd take 75 points. (3x what you expected.
If you get hit.
I don't think this has changed? You sure you quoted the correct Curse?
Occhi
EDIT: Looks like adeyke got his post in while I was editing. Scooped again! :blink:
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete