04-05-2005, 07:50 PM
Both the CapnBry and the Jibsy mod get around the main pitfalls of weapon swapping by macro + hardcoded item slots. They have search functions to identify the needed gear by name and equip it from whatever slot it is in.
They also look for some sort of "item lock" event that tells them when the UI will actually allow a weapon to be picked up / placed - getting around potential lag issues that can leave a macro with an item hanging on your cursor (be careful where you click, you could get the "destroy" confirmation).
The "lock" state is more of an issue for dual wield swaps and/or weapon/shield swaps. You can have a macro that works perfectly under low latency that does all sorts of whacky things when some lag turns up.
They also look for some sort of "item lock" event that tells them when the UI will actually allow a weapon to be picked up / placed - getting around potential lag issues that can leave a macro with an item hanging on your cursor (be careful where you click, you could get the "destroy" confirmation).
The "lock" state is more of an issue for dual wield swaps and/or weapon/shield swaps. You can have a macro that works perfectly under low latency that does all sorts of whacky things when some lag turns up.