Melee Crit Rate
#6
BoddoZerg,Mar 31 2005, 02:11 PM Wrote:Well it's always been level- and class-dependent. 30 agility for 1% crit was true for a level 60 Rogue in Beta, but not for any other classes or other levels.

I tested yesterday with a level 24 Warrior and got 1% crit per 11 agility.

Also, I have heard that each point of difference between your Attack Rating and your enemy's Defense Rating is worth 0.04% crit. (both positive and negative - if the enemy's Defense is much higher than your Attack, you will never crit) I believe the listed %crit in your skills screen is against an enemy with Defense = 5 * your level. (the maximum base Defense for your level)

PS: Come to think about it... I wonder if Resistances decrease the chance of spells to crit. That would be really interesting but obscenely difficult to test.
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The crit vs mob-defense seems to be right, as my warrior gets crits all over the place on cloth-wearers, and quite a bit less on armored targets. I would guess 15-20% crit or more is not out of the question for my warrior on cloth-wearers. If they stay in melee range, they die quickly.
--Mav
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Messages In This Thread
Melee Crit Rate - by BoddoZerg - 03-31-2005, 03:47 PM
Melee Crit Rate - by Skandranon - 03-31-2005, 05:02 PM
Melee Crit Rate - by Xanthix - 03-31-2005, 07:05 PM
Melee Crit Rate - by BoddoZerg - 03-31-2005, 07:11 PM
Melee Crit Rate - by Kevin - 03-31-2005, 07:32 PM
Melee Crit Rate - by Mavfin - 03-31-2005, 09:39 PM
Melee Crit Rate - by Artega - 04-01-2005, 02:51 AM

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