03-30-2005, 05:38 PM
Ouch. I enjoy feedback and learn from the occasional rebuke, but that was too harsh and certainly so for the Deadmines. Hunters, Warlocks and their pets make for good scape goats. Most people are oblivious to thier own lack of skills and I find you see everything that goes wrong when you play the squishies in the backfield. One of the reasons I think the instance of the Deadmines is deep inside the mine, is that it gives the party the opportunity to learn to work together outside the instance before they start hitting the Elites.
Playing Priest is the most interesting for observing others skills, since you are focused on who is being damaged you note every pull and where the adds go and who needs healing. The good priest is very attuned to the aggro of every mob. When a snarl happens, it's the priest who probably has the best notion of what went wrong. Again, to make you feel better, it is the job of the tank to also know where every aggro'd mob is and to insure he has its attention, or that it is sheeped, sapped or otherwise out of commision.
I have just come to expect most people running RFC, Wailing Caverns, Deadmines or the Stockade to be less than stellar group or instance players.
Playing Priest is the most interesting for observing others skills, since you are focused on who is being damaged you note every pull and where the adds go and who needs healing. The good priest is very attuned to the aggro of every mob. When a snarl happens, it's the priest who probably has the best notion of what went wrong. Again, to make you feel better, it is the job of the tank to also know where every aggro'd mob is and to insure he has its attention, or that it is sheeped, sapped or otherwise out of commision.
I have just come to expect most people running RFC, Wailing Caverns, Deadmines or the Stockade to be less than stellar group or instance players.