03-30-2005, 04:54 PM
I'm in. I love hunters. I have a tauren, but I could quickly build up an Orc as well.
As far as pets theme goes, with the stable we can choose up to three different ones. Early on the pets that are readily available for levels 10-18 are crabs, scorpids, cats, wolves, swoops (owls), plainstriders, raptors, crocs. At about level 18, there are some additional options with various spiders from Stonetalon, Wind Serpents, Hyenas, Turtles from southern Barrens, Bears from Ashenvale, or Bats from Silverpine.
I'm driven more by available pet skills in choosing my main pet. Crabs, Scorpids, and Swoops (Owls) cannot learn the Bite skill. Bats, Boars, Crocs, Gorillas, Hyenas, Spiders, Striders, Turtles, Wind Serpents, and Wolves(Worgs) cannot learn the Claw skill. Having a pet with the ability to Bite (high damage/ slower), and Claw (less damage, faster), Growl, and Cower gives you a full arsenal of combat tricks. So, your choice of a pet really can limit your combat effectiveness. The key here is that the pet needs to cause enough aggro to overcome your high DPS crits.
So, my proposal is for us to work up to an orc hunter party... a Clan of the Cave Bear. Bears have a slower attack speed, but higher health and armor. They can learn both claw and bite.
But, if you think it's complicated now, it's soon to get more complicated. I figure version one the hunter pet buffs are in the works from a design POV, so we should be seeing an early implementation within 4-6 weeks. I agree that we will need to work together with secondary skills to maximize our group effectiveness.
Flash has a head start with his hunter if he is game. His orc hunter is a Miner/Engineer and already has a Bear as I recall.
Everyone needs to maximize first aid as we will need to be healing ourselves and each other. We need at least one other Engineer for resurrection, one or two Herb/Alchys to supply us with pot buffs, and one Skins/Leather worker to outfit us.
In a tough instance battles I would think we should have at least two beast mastery spec'd hunters who's pets are tanking with growl on, focused on pet heal. The other three would need to focus on marksmanship and maximize DPS, having their pets grab adds, or help the tanks (but with growl off). Now, if Blizzard ever addresses the worthlessness of the survival tree then we'd have other options.
As far as pets theme goes, with the stable we can choose up to three different ones. Early on the pets that are readily available for levels 10-18 are crabs, scorpids, cats, wolves, swoops (owls), plainstriders, raptors, crocs. At about level 18, there are some additional options with various spiders from Stonetalon, Wind Serpents, Hyenas, Turtles from southern Barrens, Bears from Ashenvale, or Bats from Silverpine.
I'm driven more by available pet skills in choosing my main pet. Crabs, Scorpids, and Swoops (Owls) cannot learn the Bite skill. Bats, Boars, Crocs, Gorillas, Hyenas, Spiders, Striders, Turtles, Wind Serpents, and Wolves(Worgs) cannot learn the Claw skill. Having a pet with the ability to Bite (high damage/ slower), and Claw (less damage, faster), Growl, and Cower gives you a full arsenal of combat tricks. So, your choice of a pet really can limit your combat effectiveness. The key here is that the pet needs to cause enough aggro to overcome your high DPS crits.
So, my proposal is for us to work up to an orc hunter party... a Clan of the Cave Bear. Bears have a slower attack speed, but higher health and armor. They can learn both claw and bite.
But, if you think it's complicated now, it's soon to get more complicated. I figure version one the hunter pet buffs are in the works from a design POV, so we should be seeing an early implementation within 4-6 weeks. I agree that we will need to work together with secondary skills to maximize our group effectiveness.
Flash has a head start with his hunter if he is game. His orc hunter is a Miner/Engineer and already has a Bear as I recall.
Everyone needs to maximize first aid as we will need to be healing ourselves and each other. We need at least one other Engineer for resurrection, one or two Herb/Alchys to supply us with pot buffs, and one Skins/Leather worker to outfit us.
In a tough instance battles I would think we should have at least two beast mastery spec'd hunters who's pets are tanking with growl on, focused on pet heal. The other three would need to focus on marksmanship and maximize DPS, having their pets grab adds, or help the tanks (but with growl off). Now, if Blizzard ever addresses the worthlessness of the survival tree then we'd have other options.