03-28-2005, 03:46 PM
Tal,Mar 28 2005, 09:41 AM Wrote:I'm confused - how is this poorly constructed? You have DPS and some crowd control with the Rogue, DPS and two pet tanks with hunters, you have a healer and the best tank class in the game. What makes this poorly constructed?
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Pet Peeve: people care about group composition too much. Everyone wants a "better" group than they have. I think it's time for the Variant Scum to come up with some interesting party compositions to help prove people wrong about groups.
A well-structured group (filling Healer, Tank, AoE, crowd control roles) has one thing over other groups: stability. The tank tries to get aggro on everything, while everyone else tries to avoid it (ignoring offtanks). That's oversimplying things, but it's the general premise.
My typical group is Hunter/Hunter/Rogue/Priest/Priest. If we're not MCing (for instance, at the 5-dwarf area of BRD), that leaves at best one Sap and Freeze Trap for CC. For groups mixed elite and regular, the bears split to offtank, the hunters focus on a single elite, and I wipe out all the non-elites. One of our priests is shadow-specced, so it's not like we get no damage out of the Priests. At the next point targets are decided by experience, by what goes down first, and if a priest gets aggro. I am amazes sometimes at how I stay alive, because I work hard to get aggro if I see a priest snag it.
If you haven't experienced it yet, it looks like complete chaos. But the party always knows what's going on, we pay attention to what others are doing, and we know how to handle different situations.
Yesterday we had a group with Flyndar and Yuen in Stratholme, but it didn't work out quite as well. Priest/Priest/Rogue/Rogue/Hunter. The problem wasn't in group dynamic as much as it was we weren't used to each other or the instance. Anytime we bit it hard, we had a way around it. Adds were the problem of the day, and that's more a problem of learning an instance. The Respawn Monster came eventually, causing us to forget going any further. Each of us learned our lessons, and I'm pretty sure my normal group will handle it as long as we don't make mistakes that cause adds.
So far as I've seen, the only role that is 100% necessary all the time is healer. No tanks and no pets I haven't tried yet, so I'd like to hear stories of how that goes. Any other composition that I see is probably viable. It may be hard, it may not be predictable, but groups can get by if they try deviating from the norm.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!