03-17-2005, 10:48 PM
There are a lot of different schools of thought on this.
One is that by having an extremely high amount of stamina, its easier for priests to let you drop down a bit more and use more greater heals instead of flash heals, increasing overall efficiency. This can also make it so there is less overhealing since people aren't as worried about keeping you over 50% to avoid sudden crits.
Another school of thought is basically like what MongoJerry was saying. Get enough to survive a crit or two and you're fine, then maximize mitigation.
One thing of note is that +defense, when piled on high, makes it extremely difficult for most enemies to crit you and this can often allow you to have lower stamina since you just won't get crit.
One is that by having an extremely high amount of stamina, its easier for priests to let you drop down a bit more and use more greater heals instead of flash heals, increasing overall efficiency. This can also make it so there is less overhealing since people aren't as worried about keeping you over 50% to avoid sudden crits.
Another school of thought is basically like what MongoJerry was saying. Get enough to survive a crit or two and you're fine, then maximize mitigation.
One thing of note is that +defense, when piled on high, makes it extremely difficult for most enemies to crit you and this can often allow you to have lower stamina since you just won't get crit.