Where do resists trump stamina/armor/defense.
#4
Artega,Mar 16 2005, 11:06 PM Wrote:It's simply easier to have a Paladin or Shaman use their resistance aura/totem or to have a Druid buff you with Mark of the Wild for resistances rather than sacrifice Stamina and other stats for them.

60 fire resistance is miniscule in a place like Molten Core or Onyxia. You want to have something on the order of 200+ and some have reported that the developers who originally tested against these mobs had over 300+ fire resistance. It is possible to get decent equipment configurations with this type of fire resistance, but obviously you'll have to sacrifice a lot of stamina to get it.

So when should you sacrifice stamina for resistance, defence, and armor? Simple: When you're being healed by a whole team of healers. If you've got six priests rotating heals on you in pairs along with some shamans, druids, and/or paladins providing random heals, it's not going to make a whole lot of difference if you start off with an extra 1k life. In a raid type situation, you might be healed for like 500k damage during a fight, and having that extra life at the start will be practically meaningless. What you want to do is maximize the effectiveness of the health your healing battery is giving you, so you want to have as much resistance, armor, and defence as you can. You only need enough life so that you won't die due to a couple of lucky mob crits. Stacking yourself with extra health beyond that is a waste.
Reply


Messages In This Thread
Where do resists trump stamina/armor/defense. - by MongoJerry - 03-17-2005, 10:29 PM

Forum Jump:


Users browsing this thread: 11 Guest(s)