03-15-2005, 12:46 PM
Rinnhart,Mar 15 2005, 12:35 AM Wrote:Aggro management is what sets MMOs apart from other games by forcing you to use a group of people, large or small, to accomplish a goal. Tanks absorb the hits, healers keep the tanks alive, DPS classes put down the enemy.
MongoJerry 1 groups content and people are amazed. The general populace of WoW still considers 5 manning most of the "end game" instances impossible. Because they've been soloing and zerging #$%& for so long.[right][snapback]70776[/snapback][/right]
Rinnhart, you hit the nail on the head there with raid groups. I remember thinking when they announced raid groups that nobody would 5-man the Deadmines anymore and think it was "easy." This was before they removed quest rewards for the raid groups. But just as most groups don't bother with the Deadmines now until they're well in their 20's, raid groups at the high-end instances are the norm and 5-man groups are "impossible." I hate how the lower instances have this reputation as being "easy." Bull. The problem is that most players don't run them until they're much higher in level than they should be. For instance, the Deadmines should really be run with a party of 18's, not 22's and up as most pickup groups are. What makes the high end instances seem "hard" is that you can't run the level 60 instance with a team of level 65's, so you need to use killer team tactics.
Rinnhart,Mar 15 2005, 12:35 AM Wrote:Warriors and paladins have "aggro problems". Sure. More like the rogues and mages need to learn to play their fricken classes. Suggest this publicly and you'll be shouted down. You're not there soloing a mob while someone gets hit, you're there working as a team. The tanks are sorry you're not satisfied by the kill.
The difference between killing kobolds and killing gods is how you approach the fight. If you go at it guns blazing, as a dps class, you're going to pull aggro and die. And in doing so, you've weakened the whole of the raid.[right][snapback]70776[/snapback][/right]
Ghost, he's got a point man. As a Priest, I'm sick and tired of mages and rogues who simply think they can go to town on every fight and expect me to pick up their slack. Was in a raid group taking on Araj in Andorhal the other day (because there's "no way" it can be 5-manned, right) and the mage in the party decided that he was going to blast away at whatever target he chose. Despite a warrior and a paladin in the party trying their best to soak up aggro, 2 skeletons walk on over and put the mage down in 3 hits. Mage then blames me for not healing him in time. I put him on /ignore. Never mind that even if I could save him, we would have wiped because he would have cost me about 2,000 mana in heals.
Priests are forced to learn early on the importance of aggro management. So are Warriors, Paladins, Warlocks, and Hunters (due to pets). Mages and Rogues learn to simply kill fast fast fast, screw the aggro. Then they complain in groups because they can't play the same way they can in solo. Guess what? Neither can any other class! I don't win fights soloing by healing myself - I nuke. And nuke. And nuke.
Rinnhart,Mar 15 2005, 12:35 AM Wrote:But if one person reads this and realizes "jeeze, that guys a dick but he might just have some kind of point mixed in with all the garbage", I'll stand behind my words.[right][snapback]70776[/snapback][/right]
Jeez, Rinnhart's a dick but might just have some kind of point mixed in with all the garbage.
:)
-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.