03-14-2005, 01:39 PM
Abattoir,Mar 14 2005, 01:48 AM Wrote:It seemed to me that Ghostiger understands the concept of aggro control just fine. Essentially he seemed to be saying that deliberately under-performing in single encounters in order to control aggro and be more successful in the long run is immediately less satisfying than putting out as much damage as one possibly can. I'm sure plenty of players would agree that aggro control isn't fun, but that's not because the concept is lost on them.
[right][snapback]70663[/snapback][/right]