03-09-2005, 09:44 AM
(This post was last modified: 03-10-2005, 06:01 AM by MongoJerry.)
Quark,Mar 8 2005, 07:23 PM Wrote:Of course, what I'd really like to see? Detect Traps having a use besides one uncompleted quest line. Disarm Traps having any use at all besides PvP versus Hunters. Parties needing a Rogue for these skills, and Lockpicking. Of course, the Rogue still has to survive :P
Perhaps that'd be nice, but I think those skills were specifically designed for use in PvP. Hunters and rogues are each other's yin-yang. Hunters fight at distance and have special abilities to detect rogues. Rogues fight melee and have the ability to detect and destroy hunter traps. (And yeah, in the beta, I caught many would-be rogue gankers with a freeze trap at my feet, because they didn't think to put trap detection on).