03-09-2005, 02:23 AM
TaiDaishar,Mar 8 2005, 03:43 PM Wrote:And here comes VERY fine tuning, miss it by a notch and you make Warriors obsolete.
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Rogues who play it smartly (and I admit, sometimes I don't), don't die because they aren't getting attacked. Not because they can take damage. Trust me, Rogues cannot take damage. You might be able to fight your way through aggro up to 40, but when the Mail/Plate upgrades kick in for other classes and mob's damage is adjusted accordingly, the Rogue never again dreams of being a tank (except in emergencies with evasion).
The problem is simply that a Rogue can do everything he knows to not get aggro and still die in MC anyway because the rampant AoE attacks. AoE hurts a Rogue, real bad. Rogues are the only class in the game that is forced to go melee to have any abilities and yet don't have Plate.
What do raids choose in place of Rogues, then? Hunters, who have the 2nd best sustained DPS and have it at range. Mages, who have good burst DPS, some utility spells, and AoE. Warriors wouldn't be made obsolete by any changes. Mages and Hunters are the ones at risk if any changes overpower Rogues.
Of course, what I'd really like to see? Detect Traps having a use besides one uncompleted quest line. Disarm Traps having any use at all besides PvP versus Hunters. Parties needing a Rogue for these skills, and Lockpicking. Of course, the Rogue still has to survive :P
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!