02-19-2005, 10:37 PM
Xanthix,Feb 19 2005, 03:30 PM Wrote:When the servers were all really bad shortly after retail, this was called "loot lag" and seemed to occur when you looted ANYthing except certain quest items. Supposedly it had to do with database concurrency.
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It's not the same problem as the infamous "loot lag". What happened there is that when an item was clicked and needed to be added to a player's inventory, the client asked the item database to update the character. But so many requests happened at once, the database couldn't handle everything. So players and their loot got stuck in a queue. More looting only compounded the problem. New hardware, software, and the spreading out of characters has made this issue rare now.
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