Guild Wars: Character Profession Primary attribute
#16
Not so much a nit, as a disagreement on a matter of opinion.

Drasca,Feb 7 2005, 12:22 PM Wrote:I believe you should create a character to cater to your desired form of gameplay, and your primary attribute will drive what type of character you create.

I'd also tend to disagree with this - its very much plausible to play to one's secondary (As in the case of the El/Mo, or the N/Mo), and still quite plausible to completely ignore one's primary attribute (Warrior (ab)using monk signets - the low mana pool is not a problem, and you get to enjoy some impressive defense, as well as lovely utility spells, such as Sprint. And, of course, you can't forget "For Great Justice!!!111" :lol: ). Likewise, a R/Me who uses plenty of Mesmer skills has little need of Expertise - it only reduces the mana cost of attack skills.
"One day, o-n-e day..."
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Guild Wars: Character Profession Primary attribute - by SwissMercenary - 02-09-2005, 08:05 PM

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