02-08-2005, 05:18 PM
Xanthix,Feb 8 2005, 11:33 AM Wrote:I agree with playingtokrush that you shouldn't read too much into this. For healing, you have "+3 Healing," "+6 to Healing Spells," "+1-16 to Healing," etc. And they all do the same thing: nothing useful. :)
Nearly all +damage/healing mods are useless, because of the level requirements, because of the other stat bonuses you must give up to get them, and because right now +healing mods only work on self-heals.
There are some of these mods on high-level purple and set items, along with stat bonuses, but otherwise they are really nothing to aim for.
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Actually, there are two types of +dmg (or healing effects).
The first would be the ones where it says up to 15 damage added. The "up to" part here refers to the fact that spells with shorter casting times will receive less the the full bonus.
The other type is a random amount added, such as "up to 5-10 damage added".
I've lost the link but this was detailed in a blue response on the forums. Is that clear enough?
I will try to find the link if I can.
Smithy