02-08-2005, 05:09 AM
Blackout is really not too an impressive of a skill, ever since the recent changes. Diversion is nice, however. Backfire/Arcane Connundrum on a Monk = the team is typically able to remove the hex, considering the urgency.
As for mesmer interrupts, they can't exactly disable a monk, bar a lucky Power Leak. 1 second casting time on most Monk skills = extremely difficult to react.
An energy steal-focused Mesmer is perhaps the closest thing to a monk disabler (Ignoring Lingering Curse) - the Monk is pretty much restricted to Orison of Healing, and using a Glyph of Lesser Energy (From secondary Elementalist, or a skill charm).
And about the "Characters, even with healing can't stand still, must run" bit - wouldn't this apply moreso to Monks, increasing the reasons for focusing them? (Obviously running away from your team's healers is a bad idea)
Now, I appreciate the power of Mesmers - I think of them to be targets of utmost priority. Monks of course, still get the utmost-utmost priority award. Ever since I spent half a dozen hours playing the pre-built Monk/Elementalist with my guild in the Tombs, I've gotten a whole new appreciation for Monk Strengths and weaknesses - Energy draining being very much higher up then interrupts.
As for mesmer interrupts, they can't exactly disable a monk, bar a lucky Power Leak. 1 second casting time on most Monk skills = extremely difficult to react.
An energy steal-focused Mesmer is perhaps the closest thing to a monk disabler (Ignoring Lingering Curse) - the Monk is pretty much restricted to Orison of Healing, and using a Glyph of Lesser Energy (From secondary Elementalist, or a skill charm).
And about the "Characters, even with healing can't stand still, must run" bit - wouldn't this apply moreso to Monks, increasing the reasons for focusing them? (Obviously running away from your team's healers is a bad idea)
Now, I appreciate the power of Mesmers - I think of them to be targets of utmost priority. Monks of course, still get the utmost-utmost priority award. Ever since I spent half a dozen hours playing the pre-built Monk/Elementalist with my guild in the Tombs, I've gotten a whole new appreciation for Monk Strengths and weaknesses - Energy draining being very much higher up then interrupts.
"One day, o-n-e day..."