Plus to damage experiment
#2
It would be nice if someone did a test of different speed spells with varying degrees of +damage to see how it plays out with the "faster spells get less bonus" deal.

Some things to keep in mind:
Is there a set % of bonus for a particular cast time? Is it spell-specific? School-specific? Character-specific? Does cooldown time have anything to do with the decided bonus?

I have heard that it was tiered. 3+ second cast time would get full bonus, 1.5 to 3 gets some bonus, and near-instant to 1.5 gets less, Instant gets least. Of course, that's what I've heard and haven't confirmed it.

Do talents that affect casting time make the damage bonus less? This should be easier to test if the tier system is true.

How does this work with Channeled spells? How about with different ranks of the same spell (especially when the higher ranks have higher casting time)?
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Messages In This Thread
Plus to damage experiment - by LavCat - 02-06-2005, 03:19 AM
Plus to damage experiment - by Quark - 02-06-2005, 04:44 AM
Plus to damage experiment - by ArtegaAwayFromHome - 02-06-2005, 06:11 AM
Plus to damage experiment - by playingtokrush - 02-06-2005, 08:57 PM
Plus to damage experiment - by Xanthix - 02-06-2005, 11:05 PM
Plus to damage experiment - by playingtokrush - 02-07-2005, 02:24 AM
Plus to damage experiment - by LavCat - 02-07-2005, 03:05 AM
Plus to damage experiment - by MongoJerry - 02-07-2005, 09:26 PM
Plus to damage experiment - by Icebird - 02-07-2005, 10:32 PM
Plus to damage experiment - by playingtokrush - 02-08-2005, 02:53 AM
Plus to damage experiment - by Xanthix - 02-08-2005, 04:33 PM
Plus to damage experiment - by smithy - 02-08-2005, 05:18 PM
Plus to damage experiment - by Treesh - 02-08-2005, 07:02 PM
Plus to damage experiment - by Concillian - 02-08-2005, 07:24 PM
Plus to damage experiment - by Skandranon - 02-08-2005, 08:50 PM

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