Mathematical Damage Mitigation Analysis
#4
Ghostiger,Feb 4 2005, 02:04 PM Wrote:Not as useful as he thinks. Since we dont know the exact formula of how AC applies to mitigation is all just speculation as to actual effect.
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Not true.

Because they show DR for equal levels in the UI, it's pretty easy to converge on a formula. The formula they ended up with was:
Damage-Reduction = armor / ( armor + 85*level + 400 )

The poster didn't know this, and assumed a slightly different formula that is close:
Damage-Reduction = armor / ( armor + 100*level )

What we don't know is the factor of mlvl vs. clvl, which I would speculate is just clvl/mlvl with an if/then for mobs more than 3 levels above clvl that which are clearly treated very differently.

This, of course, assumes the UI is correct. If any of you were around in DiabloII times, you know there were several things that displayed one way in the UI, but actual game effects were different, most prominently the early bow bugs with prefixes and suffixes and a bug with Amazon's strafe skill.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
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Mathematical Damage Mitigation Analysis - by Guest - 02-04-2005, 09:04 PM
Mathematical Damage Mitigation Analysis - by Concillian - 02-05-2005, 01:37 AM
Mathematical Damage Mitigation Analysis - by Guest - 02-05-2005, 07:47 AM

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