Item bonuses
#5
Here is what I know or have heard. Not all is 100% confirmed, but it is all at least very close:

+1 STA = 10 HP
+1 INT = 15 mana
+3 SPI = 1 mana per tick (It increases HP per tick too, but I've never seen any mention of how much)

+1 defense (the skill, not armor))= +0.04% chance to dodge, block, and parry (if you have the ability to block or parry)

Attack power:
Warrior/Paladin: Attack Power = clvl*3 + STR*2 - 20
Rogue/Hunter: Attack Power = clvl*2 + STR + AGI - 20
Shaman: Attack Power = clvl*2 + STR*2 - 20
Druid: Attack Power = str*2 - 20
Mage/Priest/Warlock: Attack Power = str-10

Attack Power / 14 = DPS added to weapon.
The damage from AP is distributed so that slower weapons get a larger bonus and faster weapons get a smaller bonus such that DPS is equal. As a result any instant attacks that use weapon damage (overpower, sinister strike, hemorrhage) get an extra bonus from using a slow, high damage weapon.


Off hand weapon damage is reduced 50% from what it would be in the main hand


Dodge chance is supposedly double for hunters and rogues what it is for other classes.


Crit chance:
For hunters +clvl AGI = +1% crit (such that at lvl 60 it takes +60 AGI to gain +1% crit chance)
For rogues +clvl/2 AGI = +1% crit (+30 AGI per +1% crit at clvl 60)
I don't know if there is a base crit chance, I would assume so. I would also assume that all other classes are the same as the hunter's, but have only seen data on rogue and hunter.


There is NO WAY to increase hit% except through talents and items that explicitly state +x% hit chance.


The defense reduction formula is supposedly (against an equal level mob):
Damage-Reduction = armor / ( armor + 85*level + 400 )
There is a chart here:
http://www.merciless-gilde.com/index.php...ols&tool=1
It's a sliding scale, so 100 armor added when you have 100 armor has a HUGE impact on damage reduction, but 100 armor added to 4000 armor has only a small impact. (It also means the bonus of +30% additional armor reduction from improved sunder armor has a larger effect than you might think at first glance)


It's hard to know how clvl vs. mlvl factors into any of these calculations, the game only gives indications againt equal level mobs.


I didn't come up with any of these, they were gathered through the various WoW forums. I only compiled the list. Unfortunately I do not have individual references.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
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Messages In This Thread
Item bonuses - by Professor Frink - 01-26-2005, 09:30 AM
Item bonuses - by vor_lord - 01-26-2005, 03:18 PM
Item bonuses - by Kevin - 01-26-2005, 04:09 PM
Item bonuses - by Xanthix - 01-26-2005, 05:28 PM
Item bonuses - by Concillian - 01-26-2005, 09:25 PM
Item bonuses - by Lord BEEF - 01-29-2005, 10:23 PM

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