04-10-2003, 01:47 AM
WarBlade,Apr 9 2003, 08:32 PM Wrote:What I'd really love to know is if the mechanics of Poison are ever going to be improved to something logical.Is logical. It is just that what gets displayed to the user is not a good form for what is going on in the game mechanics.
In the game mechanics the poison damage is is expressed as a rate of damage per frame and a duration (in frames).
To the player however this is not the type of information presented. The player gets total damage from poison (rate of damage per frame * duration (in frames) ) and the duration over which this total is done (expressed in seconds). Also for the player these values are rounded to the the nearest full point of damage and nearest second, which makes it hard to determine what the real rate and duration might be. This rounding can make it hard to acurately work the numbers backward for doing your own calculations. At least skills like Firewall give the rate per second and the duration which is easier for most to work out what is doing on with it.