01-19-2005, 11:01 PM
LochnarITB,Jan 19 2005, 01:59 PM Wrote:Last night, I noticed something that didn't fit this. I was partying with some Lurkers. One was Flyndar (mjdoom). He is 2 levels higher than my character. However, the question of xp from the baddies came up. He reported that he was getting more xp than I was from kills. Is there some further calculation that adjusts party xp other than a straight split of the experience? I'm pretty sure it wouldn't be based on damage as he was the healer and I was blasting with my mage. Is it possibly adjusted so that the xp represents the same percentage of level up for each character? What I mean by this is that one person's level up (not points until level but that entire level up) might be 1000 and the other 1200. Would the higher level character get 1.2 times the xp from a kill? Like I said, what I saw didn't make sense for a straight split so there has to be something else being factored in. Any ideas?
[edit] I forgot to point out that the level of the baddies we discussed xp for was the same or higher for Flyndar and always higher for my mage. But, I guess that doesn't matter, does it? It would just mean that Flyndar's xp should be even less if there was a penalty for lower level bad guys.
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If you are partied with someone at a higher level, you receive a penalty of exp. For example, if you party up with someone 15 levels above you, you will likely get no exp. I don't believe it is affected by how much exp you need for a level up, rather it is a difference of character levels.
There is a radius of effect (just like for the split to apply).
Also, if a high level helps you kill a monster, you will get very little exp for it also, even if not partied.
It would be extremely interesting to figure out how those formulas work as well.