Guild Question
#4
Zarathustra,Jan 6 2005, 11:27 AM Wrote:Hey guys.  Just had a quick question about the functionality of Guild charters.

The backstory is that I've got a group of six friends who are all starting up WoW at the same time I am, and we'd like to have a guild started up with the tabards and what not.  Of course, six is a few shy of the nine signatures necessary to register the guild.  How exactly does the signature system work?  Is it possible to gain the signatures and then have the new quasi-members drop, yet retain the guild registration?

I took a stab at just having extra characters created to sign the charter, but that was a no-go.

And as a followup, if it's possible to just sign up and then leave once the guild is established, would anyone mind creating an Alliance character on Thunderhorn to help a fellow Lurker?
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For you, brother Z, it would be a pleasure. :w00t:

Occhi
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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Messages In This Thread
Guild Question - by Zarathustra - 01-06-2005, 05:27 PM
Guild Question - by Tal - 01-06-2005, 05:43 PM
Guild Question - by Artega - 01-06-2005, 08:33 PM
Guild Question - by Occhidiangela - 01-06-2005, 09:22 PM
Guild Question - by TheDragoon - 01-06-2005, 09:23 PM
Guild Question - by Kevin - 01-06-2005, 10:45 PM
Guild Question - by Bun-Bun - 01-06-2005, 11:00 PM
Guild Question - by Zarathustra - 01-07-2005, 08:47 PM
Guild Question - by Zarathustra - 01-12-2005, 05:06 PM
Guild Question - by TheDragoon - 01-12-2005, 06:24 PM
Guild Question - by Zarathustra - 01-13-2005, 12:31 AM

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