Experience distribution
#5
I was of the opinion that the kill bonus was done away with as well. I infer this conclusion from Spirea's Experience calculator, which makes no special distinction for which character struct the killing blow.

As for party radius, I believe anyone who is in the same named map area (eg: "Bloody Foothills") qualifies for the "partied and in the same area" bonus. Thus, actual proximity does not matter for the experience bonus. I've used this to my advantage before, by having extremely low level leechers attend my clearing of an area, in order to boost my rate of exp. They can sit on a WP or by a TP and the experience boost when killing in the area extends everywhere in the area.
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Messages In This Thread
Experience distribution - by Eritar - 04-08-2003, 06:15 PM
Experience distribution - by ldw - 04-08-2003, 06:59 PM
Experience distribution - by ouyang - 04-08-2003, 07:25 PM
Experience distribution - by Taem - 04-08-2003, 07:38 PM
Experience distribution - by aurikan - 04-08-2003, 07:48 PM
Experience distribution - by WarBlade - 04-08-2003, 08:52 PM
Experience distribution - by Brista - 04-08-2003, 11:03 PM
Experience distribution - by Elric of Grans - 04-08-2003, 11:08 PM
Experience distribution - by aurikan - 04-08-2003, 11:35 PM
Experience distribution - by Albion Child - 04-09-2003, 01:44 AM
Experience distribution - by HunkyDory - 04-10-2003, 01:55 PM
Experience distribution - by RedFin - 04-10-2003, 03:39 PM
Experience distribution - by Taem - 04-10-2003, 11:03 PM
Experience distribution - by RedFin - 04-11-2003, 04:53 AM
Experience distribution - by Mikedok - 04-15-2003, 03:42 AM
Experience distribution - by FoxBat - 04-15-2003, 03:58 AM

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