12-29-2004, 06:42 AM
Bob the Beholder,Dec 29 2004, 12:54 AM Wrote:I dunno, I'm probably just not yet so well versed in party play. I mean, that's what I do in solo. If a monster's on me and I'm not prepared to kill it: Frost Nova and run away. (That is a symptom of hanging around Silverpine, though, I think--most all of the stronger monsters there are undead, demons, or elementals, and not eligible for sheeping. Around my level at least; I don't know about high level monsters.)
This is a fine tactic for solo play. That said, solo play and group play are completely different things, even more so for mages. "That's what I do in solo" corresponds more closely with "so that's not what I should do in group play" than with "that's what I should be doing in group play".
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Quote:I guess I was just trying to provide some on-the-run benefit to my party. But I figure now that it wasn't much of one. I mean, Frost Nova only makes enemies immobile, right, not slowed or anything?
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That's right. It only roots them for up to eight seconds, and damage inflicted to the rooted targets has a fairly high chance to break the effect; in group play, expect the ice around them to break rapidly. It's a good thing to use if the party's going to run, but generally parties are less inclined to run than individual players, even if someone tells the party to run. If no one says "run", then it'll be extremely unlikely that anyone will attempt to flee.