Healing Talents, and Discipline
#5
Lissa,Dec 2 2004, 05:31 PM Wrote:I'd also steer clear of Divine Spirit in Discipline.  While it looks nice initially, at max level it only will give you about 10 to 12 more mana a tick, not really worth it in the long run.


Times the number of spellcasters in your party. And if you're the only one with it in a raid, well, that's a hell of a lot of benefit. Let's put it this way: If you found an item with thirty more spirit on it than the one you have, wouldn't you want it?

Quote:Also, I disagree with Mongo on Improved Flash.  If you really need to not be interrupted while casting a flash, cast PW:S first, it's two talent points better spent elsewhere.

Do you actually read my posts before commenting on them? *Rolls eyes*
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Messages In This Thread
Healing Talents, and Discipline - by Dyntheos - 12-02-2004, 02:08 AM
Healing Talents, and Discipline - by MongoJerry - 12-02-2004, 03:41 PM
Healing Talents, and Discipline - by Lissa - 12-03-2004, 12:31 AM
Healing Talents, and Discipline - by Dyntheos - 12-03-2004, 02:28 AM
Healing Talents, and Discipline - by MongoJerry - 12-03-2004, 08:17 AM
Healing Talents, and Discipline - by Lissa - 12-03-2004, 10:07 PM
Healing Talents, and Discipline - by Lissa - 12-04-2004, 02:28 AM
Healing Talents, and Discipline - by Dyntheos - 12-04-2004, 02:43 AM
Healing Talents, and Discipline - by MongoJerry - 12-04-2004, 02:44 AM
Healing Talents, and Discipline - by JanusTich - 12-04-2004, 12:10 PM

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