12-01-2004, 09:21 PM
Artega,Dec 1 2004, 01:25 PM Wrote:What about Spirit affecting the chance of getting a proc from a weapon? I recall the tooltip saying this in the first stress test.
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That was changed in one of the patches after the first stress test. The proc from weapon attacks is supposed to be changed to a flat chance over a period of time. The speed of the players attacks adjust what the chance of getting a proc are. For example say the game was set to have a proc that goes off about once a minute. If you had two attacks that took 15 seconds and 30 seconds respectively (not real attacks, these are big what if ones); then you would expect the 15 second attack to generate the proc 15/60=25% of the time and the 30 second attack to generate the proc 30/60=50% of the time.
Unfortuantely at this point, we do not know what type of base time frame the game is using for adjusting the rates. Nor in most cases is there a useful display of what the real chance is of most of the proc attacks to go off.