Yay, Blizzard listened to reason
#6
I have to agree with Tal. The cost of the duribility repairs is frequently exceeding the amount that is getting earned on session if you happen to end up getting killed twice or more (20%+ duribility damage) on trip as melee character. This has effectively wiped out what little money reserve my two main characters have been able to maintain upto the point of this patch. Currently I have look very seriously at how the two of them travel about the world since the cost of grabbing most of the flight could become an expense that may prevent a future needed repair. This is not a fun way to have even view plying the game or having to look at just doing a long overland runor ride to help conserve the money. Even with the change that they are listing that they are going to do in the next patch may not be enough since it does not concern the 10% durability drop from just dying. They really need to look at the cost itself that is sucking the money out the average player, not the money that characters have been accumulating for weeks after hitting level caps and not having had such a system in place from the start.

Brother Laz:
Quote:People complain about the game 'getting worse' with each patch, but every time Blizzard attempts to break the game, it is quickly fixed until no one notices it anymore. I don't see the problem.

The problem is most of these points that have been getting 'whined' about, it could have easily been seen what would happen if they took a little time to objectively look at what the results would be prior to introducing them in the first place. Some of these and others had been mentioned as something that was going to be implemented in a future patch and the holes in them pointed out immediately in the forums prior to patch going live and the bulk of the players actually seeing what was going to happen that caused a massive 'whining' outcry. This is the real problem, not enough objective examination of what some of the changes will mean to the average player. Instead too often these changes are aimed at the top end powergamers who will exist in almost every game despite the changes done. Crank the game mechanic up to that high a level and the bulk of the players will endup going somewhere else in a one to two month span of time since regular play just becomes a chore; something that they are likely playing the game to get away from.
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Messages In This Thread
Yay, Blizzard listened to reason - by Lissa - 11-12-2004, 04:52 AM
Yay, Blizzard listened to reason - by Artega - 11-12-2004, 07:26 AM
Yay, Blizzard listened to reason - by Brother Laz - 11-12-2004, 01:39 PM
Yay, Blizzard listened to reason - by Tal - 11-12-2004, 02:02 PM
Yay, Blizzard listened to reason - by Brother Laz - 11-12-2004, 02:09 PM
Yay, Blizzard listened to reason - by Ruvanal - 11-12-2004, 03:04 PM
Yay, Blizzard listened to reason - by Kevin - 11-12-2004, 04:17 PM
Yay, Blizzard listened to reason - by Tal - 11-12-2004, 06:02 PM
Yay, Blizzard listened to reason - by Brother Laz - 11-12-2004, 06:30 PM
Yay, Blizzard listened to reason - by Ruvanal - 11-12-2004, 07:40 PM
Yay, Blizzard listened to reason - by Lissa - 11-13-2004, 01:22 AM
Yay, Blizzard listened to reason - by Bolty - 11-13-2004, 03:27 AM
Yay, Blizzard listened to reason - by MongoJerry - 11-13-2004, 05:19 AM
Yay, Blizzard listened to reason - by MongoJerry - 11-13-2004, 05:55 AM
Yay, Blizzard listened to reason - by BEEFMOTRTON - 11-14-2004, 12:07 AM
Yay, Blizzard listened to reason - by Tal - 11-14-2004, 02:24 AM

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