11-07-2004, 07:45 PM
I beg to differ about the trolls.
The health regen is sweet and partially works in combat!
The beserker speed boost is 25% and is pretty significant to get those lowhp heals off.
OK, improved throw is crap for now, ill give you that. :)
Heres the stats we have on these racial abilities. Unfortunately the cooldowns on the active skills still elude the community, but right now, these are the stats that got out:
Human: +5% spi; +10 stealth detect; +10% rep gains; +5 1H & 2H sword skill
Gnome: +5% int; +15 eng skill; +10 arcane resist
Dwarf: +10 frost resist; +5 Guns; Stoneform = +5% to armor & -70% movement
Nightelf: +10 nature resist; +2% dodge; +50% speed for wisp form; Shadowmeld lasts until cancelled or upon moving. Night Elf Rogues
and Druids with Shadowmeld are more difficult to detect while stealthed or prowling
Orcs: +5 1H & 2H Axes; +25% Str but 5% hp loss every 3 sec & lasts 20sec; +5% pet melee dmg; +25% chance to resist stun/knockout
Tauren: +10 nature resist; +5% HP; +15 herbalism; Stuns up to 5 enemies within 5 yds for 2 sec
Troll: +5 thrown skill; +10% HP (110% total) Regen, in combat 10% regen remains active; +5% dmg to beast; +25% attack/cast speed,
only when below 20% of hp
Undead: +300% water breath; +10 shadow resist; +25% hp regen for 20sec after kill (beast, humanoid, ud)
The health regen is sweet and partially works in combat!
The beserker speed boost is 25% and is pretty significant to get those lowhp heals off.
OK, improved throw is crap for now, ill give you that. :)
Heres the stats we have on these racial abilities. Unfortunately the cooldowns on the active skills still elude the community, but right now, these are the stats that got out:
Human: +5% spi; +10 stealth detect; +10% rep gains; +5 1H & 2H sword skill
Gnome: +5% int; +15 eng skill; +10 arcane resist
Dwarf: +10 frost resist; +5 Guns; Stoneform = +5% to armor & -70% movement
Nightelf: +10 nature resist; +2% dodge; +50% speed for wisp form; Shadowmeld lasts until cancelled or upon moving. Night Elf Rogues
and Druids with Shadowmeld are more difficult to detect while stealthed or prowling
Orcs: +5 1H & 2H Axes; +25% Str but 5% hp loss every 3 sec & lasts 20sec; +5% pet melee dmg; +25% chance to resist stun/knockout
Tauren: +10 nature resist; +5% HP; +15 herbalism; Stuns up to 5 enemies within 5 yds for 2 sec
Troll: +5 thrown skill; +10% HP (110% total) Regen, in combat 10% regen remains active; +5% dmg to beast; +25% attack/cast speed,
only when below 20% of hp
Undead: +300% water breath; +10 shadow resist; +25% hp regen for 20sec after kill (beast, humanoid, ud)