This just in...
#13
Bolty,Nov 4 2004, 08:43 PM Wrote:The classes aren't even close to being balanced.

OK... I'm not sure where you're coming from. I guess I'm so used to Diablo II, where "balance" was a complete joke. Looking at only those classes that have their talents, I don't see any classes that are grossly overpowered or grossly underpowered. There are things that could use some adjustment to make some classes more useful in groups certainly, but I don't see where you're coming from with your "classes aren't even close to being balanced" comment. All classes can solo when they need to. All classes have a function in a group setting. I've dueled, ganked, been ganked by, skirmish with, etc. all classes and while there are some class/talent combinations that are better than others, there aren't any clear-cut classes that can destroy everyone all the time. Tell me which of the classes that have talents you think are grossly over or underpowered.

Now, there are two classes that don't have talents. One such class are paladins, who nonetheless are quite popular are are desired at least in high level instance groups. It makes sense to me that they would be among the last classes to get their talents, because they were the one class that were really playable without them. Hunters, on the other hand, are gimped without talents. It makes sense. They were the last to be added. What the patch does for them is going to play a big part in how ready I think the game is for release. The other classes, though, are pretty darned good.


Quote:There are entire gameplay mechanics that haven't even been introduced yet!

There is NO PvP system!

Let's wait for the patch, eh? We'll see what our first battleground is like. There's a lot there in the game even if no PvP system is in place, though.

Quote:Imagine if the Sorceress only had 2 of her 3 skill trees in the game during beta just 3 weeks before release.

OK... but that's not the case, so I don't know what you're saying. The upcoming patch is supposed to have talents for all classes and that'll leave 3 weeks for testing. I'd like it to be more, but most of the class stuff is there.

Quote:There are so many skills, class quests, talents, spells, etc not fleshed out yet it's not even funny.

OK, they're short on class quests. That's sad, but hardly "hold the release"-worthy. Talents, skills, and spells, though, are pretty well designed. A few additions and adjustments can be made, but I don't see the "it's not even funny" part. Every class (except hunters) can contribute uniquely to high-end groups. I'm thinking that maybe you're making your judgements based on lower level stuff or on stuff from months back.

Quote:This is rushed.  After all that effort, they're going to rush it.  I'm really shocked, to be honest.  Everquest 2 is scaring them that badly.

Yeah, probably. It's Christmas and EQ2. They're not going to push things back, because of that. Despite what you might think, I really am going to withhold judgement until I see what the next patch brings. If the paladin and hunter talents are jokes like the first round of warlock talents, then I'll be pissed. If the Ashenvale, Stonetalon, and Desolace revamps are terrible, then I'll be very disappointed. But from what I've read about the talents and from what I've seen from other revamped areas, I'm hopeful.

I hope that the battleground and raid instance we get are good, but that's less important to me. For release, what matters to me is that the classes are developed and that the level 1-55 areas are enjoyable. After release, they can then add all the high end raid and/or PvP crap they want.
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This just in... - by MentatAssassin - 11-04-2004, 06:33 PM
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