11-04-2004, 04:13 PM
My Guild Wars (GW) World Preview Event Experience (2)
After dinner I created a new character, an elementalist/necromancer named Soul Edge Da Second (Soul Edge The Second was too long and yes, I am very creative, not). Back in familiar ground playing as an offensive spell caster, and being more used to the controls and the camera, I started to really enjoy the game. Although an option to fix the camera position will be very nice.
I went through the tutorial, got Oink to follow me, party with the warrior henchman found on the way, and reached the settlement before entering Lion's Arch. Instead of talking to the man with exclaimation mark straight ahead, I explored the settlement and came across a father and son pair, who were farmers and the son claimed Oink back, after that the warrior henchman was promoted to level 15 (he was level 5) and I received the right "shield", which I realised is for bonus quest within a mission. I then talked to the guy with exclaimation mark, got the left "shield" and ended the tutorial.
Upon arriving Lion's Arch, I found that the warrior henchman was still in my party. I didn't find out whether this warrior henchman was any different from the one we could party up before entering a mission or explorable area though, because after I spent all my money buying myself some extra skills, I logged off to take a shower. When I logged on again, the henchman was no longer with me.
Enlisting the help of a new warrior henchman, I went to explore Northern Kryta Province again, I had been using the mouse to maneuver till that point, I started to use the WASD keys and found that I like that more, I can strafe easier using the Q and E keys, select target with C and engage with space bar, all nicely grouped together. I also found out that we can autorun by pressing W twice.
I started to formulate a skill sequence for battle, I would stop at a long distance from the enemy, basically stop when I saw red dot(s) on the mini map and use "C" to select it, then I would start the battle with Life Siphon, the one necromancer skill in my collection that I always had in my skill bar, it causes negative life regeneration for the enemy while I gain a positive life regeneration for a few seconds, that's my "healing" and anti-negative life regeneration skill. Using "C" and then shortkey for Life Siphon, my character would run to casting distance and cast the spell. Melee enemy would then start approaching me and the warrior henchman would engage it, I would hit it with Shard Storm, a water skill that deals damage and slows the enemy down, to make sure it didn't come too close to me before the henchman engaged it, I don't like to be in melee range. Range enemy would start firing back, I would either strafe to avoid incoming fire or just start casting offensive spells at it while the henchman charged, since I had a positive life regeneration going on. After the enemy was engaged by the henchman and stayed in place, I would cast Fire Storm to rain fire down on it causing damage over time. Then I would bombard with Flare, a low mana cost instant recharge skill, renew the Life Siphon and throw in Shard Storm when the skill recharged. Often I would not need to cast Fire Storm again before the enemy was killed.
If there were more than one enemy and they engaged the henchman, I would cast Fire Storm and Ice Spikes, both are area effect spells and deal damage over time. If any of the enemies engage me while other engaged the warrior henchman, I would run to the henchman and cast Ward Against Melee, make sure I have the Life Siphon going, cast area effect spells, and then focus on the one the henchman was fighting and concentrate on killing one enemy after another.
The Fire Imps and their Immolate skill was fun, Immolate would set me on fire and caused negative life regen, sometimes it overcame the Life Siphon positive regen so I had to renew Life Siphon as soon as it recharged. When they came in group it could be deadly without direct healing skill, but after I started to solo with warrior and monk henchmen it was alright. In fact, enemies that cast negative life regen skill were my main problem, I could usually counter with Life Siphon but sometimes the negative regen magnitude was way greater than the positive I could get from Life Siphon, that's the uh oh situation for me. If I had direct healing skill(s) it would be a lesser issue, luckily I didn't come across many enemies with such skills, the Fire Imp type with their Immolate, necromancer type with Life Siphon, and deadliest of all I found were the Wind Riders, I didn't catch the name of the skill they use, it turn the life bar pink and has large negative regen magnitude (a lot of < signs!).
While exploring Northern Kryta Province, I found a group of bandits and after killing them, I recieved a pop up message informing me to talk to Firstwatch Sergio. Ah, so we do get mission in explorable area, nice. I carried on exploring the area and found a settlement, but no NPC wanted to talk (I found out about Captain Greywind later) so I carried on until I reached a seaside, a group of enemies killed both the warrior henchman and I there, meh. Well, teached me to be more aware of the social AI of the enemies, they will help their friends within certain distance. Back in Lion's Arch I talked to Firstwatch Sergio and got 100 exp for killing the bandits.
From then onwards, I solo with warrior as well as the monk henchmen. I went out exploring again and found another group of bandits with a named boss, and after killing him, I was informed that I had killed an escaped murderer and I should talk to Firstwatch Sergio for my reward, again! I later found out that if I had returned to the spot where I killed the first group of bandits, an NPC would have given me this mission. But I did it anyway without first getting the mission and the reward was another 100 exp. I returned to Lion's Arch and bought myself a basic salvage kit and used it on the unwanted items I found from loots, since selling them to merchant would net me 2 gold per piece each, might as well salvage the items to get raw material for crafting. Item crafting was not a priority to me, I used what I found, I spent almost all the gold on getting skills. I finally did some crafting on the last day of the world preview event though, just to try it out.
I would have played more if I had not been so sleep deprived, I was too exhausted to continue so I called it a night.
After dinner I created a new character, an elementalist/necromancer named Soul Edge Da Second (Soul Edge The Second was too long and yes, I am very creative, not). Back in familiar ground playing as an offensive spell caster, and being more used to the controls and the camera, I started to really enjoy the game. Although an option to fix the camera position will be very nice.
I went through the tutorial, got Oink to follow me, party with the warrior henchman found on the way, and reached the settlement before entering Lion's Arch. Instead of talking to the man with exclaimation mark straight ahead, I explored the settlement and came across a father and son pair, who were farmers and the son claimed Oink back, after that the warrior henchman was promoted to level 15 (he was level 5) and I received the right "shield", which I realised is for bonus quest within a mission. I then talked to the guy with exclaimation mark, got the left "shield" and ended the tutorial.
Upon arriving Lion's Arch, I found that the warrior henchman was still in my party. I didn't find out whether this warrior henchman was any different from the one we could party up before entering a mission or explorable area though, because after I spent all my money buying myself some extra skills, I logged off to take a shower. When I logged on again, the henchman was no longer with me.
Enlisting the help of a new warrior henchman, I went to explore Northern Kryta Province again, I had been using the mouse to maneuver till that point, I started to use the WASD keys and found that I like that more, I can strafe easier using the Q and E keys, select target with C and engage with space bar, all nicely grouped together. I also found out that we can autorun by pressing W twice.
I started to formulate a skill sequence for battle, I would stop at a long distance from the enemy, basically stop when I saw red dot(s) on the mini map and use "C" to select it, then I would start the battle with Life Siphon, the one necromancer skill in my collection that I always had in my skill bar, it causes negative life regeneration for the enemy while I gain a positive life regeneration for a few seconds, that's my "healing" and anti-negative life regeneration skill. Using "C" and then shortkey for Life Siphon, my character would run to casting distance and cast the spell. Melee enemy would then start approaching me and the warrior henchman would engage it, I would hit it with Shard Storm, a water skill that deals damage and slows the enemy down, to make sure it didn't come too close to me before the henchman engaged it, I don't like to be in melee range. Range enemy would start firing back, I would either strafe to avoid incoming fire or just start casting offensive spells at it while the henchman charged, since I had a positive life regeneration going on. After the enemy was engaged by the henchman and stayed in place, I would cast Fire Storm to rain fire down on it causing damage over time. Then I would bombard with Flare, a low mana cost instant recharge skill, renew the Life Siphon and throw in Shard Storm when the skill recharged. Often I would not need to cast Fire Storm again before the enemy was killed.
If there were more than one enemy and they engaged the henchman, I would cast Fire Storm and Ice Spikes, both are area effect spells and deal damage over time. If any of the enemies engage me while other engaged the warrior henchman, I would run to the henchman and cast Ward Against Melee, make sure I have the Life Siphon going, cast area effect spells, and then focus on the one the henchman was fighting and concentrate on killing one enemy after another.
The Fire Imps and their Immolate skill was fun, Immolate would set me on fire and caused negative life regen, sometimes it overcame the Life Siphon positive regen so I had to renew Life Siphon as soon as it recharged. When they came in group it could be deadly without direct healing skill, but after I started to solo with warrior and monk henchmen it was alright. In fact, enemies that cast negative life regen skill were my main problem, I could usually counter with Life Siphon but sometimes the negative regen magnitude was way greater than the positive I could get from Life Siphon, that's the uh oh situation for me. If I had direct healing skill(s) it would be a lesser issue, luckily I didn't come across many enemies with such skills, the Fire Imp type with their Immolate, necromancer type with Life Siphon, and deadliest of all I found were the Wind Riders, I didn't catch the name of the skill they use, it turn the life bar pink and has large negative regen magnitude (a lot of < signs!).
While exploring Northern Kryta Province, I found a group of bandits and after killing them, I recieved a pop up message informing me to talk to Firstwatch Sergio. Ah, so we do get mission in explorable area, nice. I carried on exploring the area and found a settlement, but no NPC wanted to talk (I found out about Captain Greywind later) so I carried on until I reached a seaside, a group of enemies killed both the warrior henchman and I there, meh. Well, teached me to be more aware of the social AI of the enemies, they will help their friends within certain distance. Back in Lion's Arch I talked to Firstwatch Sergio and got 100 exp for killing the bandits.
From then onwards, I solo with warrior as well as the monk henchmen. I went out exploring again and found another group of bandits with a named boss, and after killing him, I was informed that I had killed an escaped murderer and I should talk to Firstwatch Sergio for my reward, again! I later found out that if I had returned to the spot where I killed the first group of bandits, an NPC would have given me this mission. But I did it anyway without first getting the mission and the reward was another 100 exp. I returned to Lion's Arch and bought myself a basic salvage kit and used it on the unwanted items I found from loots, since selling them to merchant would net me 2 gold per piece each, might as well salvage the items to get raw material for crafting. Item crafting was not a priority to me, I used what I found, I spent almost all the gold on getting skills. I finally did some crafting on the last day of the world preview event though, just to try it out.
I would have played more if I had not been so sleep deprived, I was too exhausted to continue so I called it a night.
- SoulEdge -
"*burp* too many pots, I need to pee..."
"*burp* too many pots, I need to pee..."