11-01-2004, 11:02 PM
I was bored.
Perhaps it's a combination of a bunch of things. Starting at level 15 instead of 1. Not seeing any coherent plot. Being unable to solo, really (henchmen don't cut it). Being thrown into the game with little guidance.
Anyway, I was bored. There, I said it again. :)
I didn't get to see much of the game, because all the groups I joined basically sucked except for one (when I was with Kandrathe). I even had one group demand that I give them all my drops. WTF? There were some weird people on. So unless you have a good group of friends/guildmates to play with, expect crappy play.
It's clear that PvP is the primary draw of the game, yes. The idea behind having 150 skills per player is that in the group battles, there will be a near infinite number of combinations of skills and tactics, and that's where all the emphasis of the game will be. Consider a group 8 vs 8 fight...yikes, that's a lot of combinations.
By having guild ranking systems and so on, people will get drawn to the game and sucked in to the effort to keep their guilds on top and "owning" a server. But if you're looking for a Diablo-esque experience, it's clear that Guild Wars isn't it. It's hard to believe there'd be an action RPG with LESS plot and atmosphere than Diablo, but I think we've found it. :) The missions and areas are clearly there just to get you item'ed and geared up for the eventual PvP fighting. Not that I have a problem with PvP - I'm actually somewhat tolerating the PvP in WoW, after all, and that's not even consentual like in GW - it's just that I want a little more...
And I just don't like the lack of solo play. I like that in WoW or Diablo, I can get on and play for an hour by myself whenever I please. You can't do it in Guild Wars.
Standard disclaimer: I'm saying this from just 6 hours of gameplay. Then again, since they're not having a real stress test, that's all I'm going to get. At least with WoW, us non-beta Lurkers will likely have a few weeks to toy with it and come to a decision...and I do hope to see TONS of Lurkers in the WoW stress test.
But what *I* feel about Guild Wars or WoW doesn't matter, because I'm not going to be running content for these games...what matters is what you guys like. And what I'm thinking of is longevity. Will Guild Wars still be interesting six months after release?
-Bolty
Perhaps it's a combination of a bunch of things. Starting at level 15 instead of 1. Not seeing any coherent plot. Being unable to solo, really (henchmen don't cut it). Being thrown into the game with little guidance.
Anyway, I was bored. There, I said it again. :)
I didn't get to see much of the game, because all the groups I joined basically sucked except for one (when I was with Kandrathe). I even had one group demand that I give them all my drops. WTF? There were some weird people on. So unless you have a good group of friends/guildmates to play with, expect crappy play.
It's clear that PvP is the primary draw of the game, yes. The idea behind having 150 skills per player is that in the group battles, there will be a near infinite number of combinations of skills and tactics, and that's where all the emphasis of the game will be. Consider a group 8 vs 8 fight...yikes, that's a lot of combinations.
By having guild ranking systems and so on, people will get drawn to the game and sucked in to the effort to keep their guilds on top and "owning" a server. But if you're looking for a Diablo-esque experience, it's clear that Guild Wars isn't it. It's hard to believe there'd be an action RPG with LESS plot and atmosphere than Diablo, but I think we've found it. :) The missions and areas are clearly there just to get you item'ed and geared up for the eventual PvP fighting. Not that I have a problem with PvP - I'm actually somewhat tolerating the PvP in WoW, after all, and that's not even consentual like in GW - it's just that I want a little more...
And I just don't like the lack of solo play. I like that in WoW or Diablo, I can get on and play for an hour by myself whenever I please. You can't do it in Guild Wars.
Standard disclaimer: I'm saying this from just 6 hours of gameplay. Then again, since they're not having a real stress test, that's all I'm going to get. At least with WoW, us non-beta Lurkers will likely have a few weeks to toy with it and come to a decision...and I do hope to see TONS of Lurkers in the WoW stress test.
But what *I* feel about Guild Wars or WoW doesn't matter, because I'm not going to be running content for these games...what matters is what you guys like. And what I'm thinking of is longevity. Will Guild Wars still be interesting six months after release?
-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.