10-29-2004, 04:09 PM
Magicbag,Oct 29 2004, 10:48 AM Wrote:RE: skills, There is a generic +/- percentage to Health and Mana/energy that exists. Morale increases it (not sure how this happens, but I've seen it in effect) and deaths decrease it (by 15% per death). Certain skills may also affect this percentage.If the skill affects that general percentage, it should say so in the skill description. Not all of the ranger skills list that it can lead to a health and mana hit. And it seems to only be when I already have a dealth penalty where it increases that penalty. Very strange. I have had the morale boosts and some of the skills that decrease the percentage when you are already negative do not have any effect if you use them when you have a positive bonus. There's something buggy about it.
I played heavily yesterday, alas, I'm with a non-lurker community there. However for gold accrual purposes, generic drops sell for 2 gold, some like dyes for 1.
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I'm really enjoying the game, the only thing I really hate is the lack of an autorun. However since I'm the groups primary healer, I just follow people with the spacebar and hang in the back.
-MB
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That's why you don't sell to the vendors unless absolutely necessary. Trade with players instead and your gold will skyrocket.
The game is okay, but nothing that I'm really going to spend money on, even though I wouldn't have to pay to play. It's just not that exciting and new. I'll just dust off some old games and play those instead. :)
Intolerant monkey.