The answer I've always drawn from various sources is this:
1) They started work on WCA
2) They realised it was gonna both suck and blow
3) They #$%&canned the project
4) They recycled certain parts of the plot into WC3
5) They hired a team of crack money-counting monkeys to count all the money they made
6) They then didn't pay the monkeys
Any more questions?
Anyway, by the estimated end of the project cycle it seemed that 2D adventure games were going the way of the dinosaur. When Grim Fandango arrived in all it's 3D gloriousness, it certainly killed off a couple of 2D adventure titles that I can't remember the name of at this time.
1) They started work on WCA
2) They realised it was gonna both suck and blow
3) They #$%&canned the project
4) They recycled certain parts of the plot into WC3
5) They hired a team of crack money-counting monkeys to count all the money they made
6) They then didn't pay the monkeys
Any more questions?
Anyway, by the estimated end of the project cycle it seemed that 2D adventure games were going the way of the dinosaur. When Grim Fandango arrived in all it's 3D gloriousness, it certainly killed off a couple of 2D adventure titles that I can't remember the name of at this time.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386