10-01-2004, 12:28 PM
...boost them all out of proportion, then nerf them more and more with each patch. The good news is, warlocks are one of the last classes to receive talents so they'll get nerfed less than the first classes. Good, because weak direct damage characters (mage) can be fun, but weak indirect damage classes (former warlock) aren't. You don't really do much, you use minions/dot to kill, and it doesn't even go fast?
Blizzard cannot balance anything (Warcraft 1: both races were the exact same except for *2* spells. And still they managed to unbalance them), but I'd rather see the more passive classes overpowered than the more active ones.
PS: "kings of PvP" alright, except against undead. Because we all know no one ever plays undead, so they gave 'em the small bonus of being totally immune to the warlock's and mage's main means of crowd control.
Blizzard cannot balance anything (Warcraft 1: both races were the exact same except for *2* spells. And still they managed to unbalance them), but I'd rather see the more passive classes overpowered than the more active ones.
PS: "kings of PvP" alright, except against undead. Because we all know no one ever plays undead, so they gave 'em the small bonus of being totally immune to the warlock's and mage's main means of crowd control.
Nothing is impossible if you believe in it enough.
Median 2008 mod for Diablo II
<span style="color:gray">New skills, new AIs, new items, new challenges...
06.dec.2006: Median 2008 1.44
Median 2008 mod for Diablo II
<span style="color:gray">New skills, new AIs, new items, new challenges...
06.dec.2006: Median 2008 1.44