09-19-2004, 10:12 PM
(This post was last modified: 09-19-2004, 10:13 PM by MongoJerry.)
Quote:No.
Tick ~ 2 secs
That means you actually regenerate about 138 mana per "tick" with drink.
There's been some discussion about this on the Blizzard forums. Different people seem to be using different definitions of "tick." I always thought it was one second. Some people say two, some 2.5 seconds, some three. Who knows what definition the Korean guy who provided the numbers was using. Still, the general idea should survive even if the exact numbers are off.
Quote:Also, there will probably be a new drink at 55, along with inmproved drinks, you will probably regenerate about 250 mana per tick from drinking alone. So spirit still will not be like drinking in combat.
My point was that it was like the mana regeneration rate that we had when combat drinking was allowed in the past.
Quote:One thing that worries me was that someone said mana regeneration in combat was reduced, that it was much higher outside of battle. Don't quote me on this though, they might have mistranslated or misunderstood (or people just make all kinds of crazy statements), but that would be something to check, and which could potentially nullify the whole spirit = drinking in combat.
Yeah, I saw that too, but I suspect that the person was saying that it was "effectively" much higher outside of combat, since in combat you will obviously be casting spells. We'll see when we can actually play the patch, though.
Quote:As for soloing, I think shamans and druids are best off with this change. A typical shaman battle would be a lead off with lightning bolt, then cast 3-4 totems, and just whack away at the mob the rest of the time. Since the rest of the battle shaman doesn't need to cast any spells, he can regenerate easily all the mana he spent on totems+pulling, if not more. No downtime ever. Similarly for druid.
Definitely true for shamans. I don't know about Druids. It depends on what happens to their mana regeneration in their shapeshifted forms. Druids are largely casters in humanoid form and are weak meleers. If they can cast a bunch of spells in humanoid form, shapeshift to some animal form to attack for a bit while they regen mana, and then shapeshift back and cast more spells, then this would be very powerful for them.