You are right that people probably overestimate the impact of this, and it will be possible to work under current system still. However let me point out a nit:
No.
Tick ~ 2 secs
That means you actually regenerate about 138 mana per "tick" with drink. Also, there will probably be a new drink at 55, along with inmproved drinks, you will probably regenerate about 250 mana per tick from drinking alone. So spirit still will not be like drinking in combat. But yes, it is manageable - for example anothing thing you could do in team combat is wait for the activation of 100% spirit regeneration bonus talent, then stop casting for a bit.
One thing that worries me was that someone said mana regeneration in combat was reduced, that it was much higher outside of battle. Don't quote me on this though, they might have mistranslated or misunderstood (or people just make all kinds of crazy statements), but that would be something to check, and which could potentially nullify the whole spirit = drinking in combat.
As for soloing, I think shamans and druids are best off with this change. A typical shaman battle would be a lead off with lightning bolt, then cast 3-4 totems, and just whack away at the mob the rest of the time. Since the rest of the battle shaman doesn't need to cast any spells, he can regenerate easily all the mana he spent on totems+pulling, if not more. No downtime ever. Similarly for druid.
Quote:Hmmm... I thought to myself. That's a pretty massive change. Time to do some calculations. My lvl 55 priestess has over 300 spirit which would translate to 100 mana/tick under the new system. Morning Glory Dew restores 2773 mana over 40 seconds which translates to 69 mana/tick. That plus the spirit regeneration under the old system would translate to around 100 mana/tick of regeneration while drinking. So, in a way, this new spirit mana regeneration system is like...(drumroll)... drinking in combat!
No.
Tick ~ 2 secs
That means you actually regenerate about 138 mana per "tick" with drink. Also, there will probably be a new drink at 55, along with inmproved drinks, you will probably regenerate about 250 mana per tick from drinking alone. So spirit still will not be like drinking in combat. But yes, it is manageable - for example anothing thing you could do in team combat is wait for the activation of 100% spirit regeneration bonus talent, then stop casting for a bit.
One thing that worries me was that someone said mana regeneration in combat was reduced, that it was much higher outside of battle. Don't quote me on this though, they might have mistranslated or misunderstood (or people just make all kinds of crazy statements), but that would be something to check, and which could potentially nullify the whole spirit = drinking in combat.
As for soloing, I think shamans and druids are best off with this change. A typical shaman battle would be a lead off with lightning bolt, then cast 3-4 totems, and just whack away at the mob the rest of the time. Since the rest of the battle shaman doesn't need to cast any spells, he can regenerate easily all the mana he spent on totems+pulling, if not more. No downtime ever. Similarly for druid.