09-19-2004, 02:30 AM
(This post was last modified: 09-19-2004, 02:33 AM by MongoJerry.)
Quote:Essentially, mana doesn't regen in combat now, like health. If you're a caster, it's a rare time when you'll stop casting for a whole five seconds plus during a battle. The increased spirit will help with this out of battle, I suppose. This will likely get me killed a few times since I'm used to gaining mana during a fight (allowing me to get spells off after a few seconds when I run out).
That's not true for me at all. I use wands and staff attacks frequently, even in instance parties. It'll be interesting to see. If the new spirit regeneration is much much faster than it was, then it could compensate for this change to a large degree. It will affect one's choice of spells and tactics without a doubt, but saying carte blanche that one has to pretend that one has no mana regeneration in combat is foolish. This is a change that we'll have to try out before we can fully appreciate its ramifications.
An example of how this might change group tactics in tough fights: If you have a secondary healer in the group, one's priest can handle the healing for a while and then tell the secondary healer to take over while the priest just uses wands and regenerates mana. Then, when the secondary healer runs low on mana, the priest can take over again. This would only work, of course, if the new mana regeneration rate was very fast.
Quote:With raid groups, Van Cleef is no longer difficult. Grab 10-20 level 18's and go whomp on him.
Yeah, but who would want to share all the experience points and loot drops with 10-20 people, when you can do the instance with five good lvl 18-20's people? Again, we'll have to experience how raid groups actually work before we can figure out their ramifications.